+++ /dev/null
-using Content.Shared.Construction;
-using JetBrains.Annotations;
-using Robust.Server.GameObjects;
-using Robust.Shared.Utility;
-
-namespace Content.Server.Construction.Completions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class SpriteChange : IGraphAction
- {
- [DataField("layer")] public int Layer { get; private set; } = 0;
- [DataField("specifier")] public SpriteSpecifier? SpriteSpecifier { get; private set; } = SpriteSpecifier.Invalid;
-
- public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
- {
- if (SpriteSpecifier == null || SpriteSpecifier == SpriteSpecifier.Invalid)
- return;
-
- if (!entityManager.TryGetComponent(uid, out SpriteComponent? sprite))
- return;
-
- // That layer doesn't exist, we do nothing.
- if (sprite.LayerCount <= Layer)
- return;
-
- sprite.LayerSetSprite(Layer, SpriteSpecifier);
- }
- }
-}