--- /dev/null
+using Robust.Shared.Console;
+
+namespace Content.Client.Ghost.Commands;
+
+public sealed class ToggleGhostVisibilityCommand : IConsoleCommand
+{
+ [Dependency] private readonly IEntitySystemManager _entSysMan = default!;
+
+ public string Command => "toggleghostvisibility";
+ public string Description => "Toggles ghost visibility on the client.";
+ public string Help => "toggleghostvisibility [bool]";
+
+ public void Execute(IConsoleShell shell, string argStr, string[] args)
+ {
+ var ghostSystem = _entSysMan.GetEntitySystem<GhostSystem>();
+
+ if (args.Length != 0 && bool.TryParse(args[0], out var visibility))
+ {
+ ghostSystem.ToggleGhostVisibility(visibility);
+ }
+ else
+ {
+ ghostSystem.ToggleGhostVisibility();
+ }
+ }
+}
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.GameObjects;
-using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
_console.RemoteExecuteCommand(null, "ghostroles");
}
- public void ToggleGhostVisibility()
+ public void ToggleGhostVisibility(bool? visibility = null)
{
- GhostVisibility = !GhostVisibility;
+ GhostVisibility = visibility ?? !GhostVisibility;
}
}
}