[Access(typeof(FrictionContactsSystem))]
public sealed partial class FrictionContactsComponent : Component
{
+ /// <summary>
+ /// Should this affect airborne mobs?
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool AffectAirborne;
+
/// <summary>
/// Modified mob friction while on FrictionContactsComponent
/// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- [AutoNetworkedField]
+ [DataField, AutoNetworkedField]
public float MobFriction = 0.05f;
/// <summary>
/// Modified mob friction without input while on FrictionContactsComponent
/// </summary>
- [AutoNetworkedField]
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public float? MobFrictionNoInput = 0.05f;
/// <summary>
/// Modified mob acceleration while on FrictionContactsComponent
/// </summary>
- [AutoNetworkedField]
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public float MobAcceleration = 0.1f;
}
+using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
public sealed class FrictionContactsSystem : EntitySystem
{
+ [Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
var frictionNoInput = 0.0f;
var acceleration = 0.0f;
+ var isAirborne = physicsComponent.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(entity, physicsComponent);
+
var remove = true;
var entries = 0;
foreach (var ent in _physics.GetContactingEntities(entity, physicsComponent))
{
if (!TryComp<FrictionContactsComponent>(ent, out var contacts))
continue;
+
+ // Entities that are airborne should not be affected by contact slowdowns that are specified to not affect airborne entities.
+ if (isAirborne && !contacts.AffectAirborne)
+ continue;
+
friction += contacts.MobFriction;
frictionNoInput += contacts.MobFrictionNoInput ?? contacts.MobFriction;
acceleration += contacts.MobAcceleration;
else
{
if (MapGridQuery.TryComp(xform.GridUid, out var gridComp)
- && _mapSystem.TryGetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates, out var tile))
+ && _mapSystem.TryGetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates, out var tile)
+ && physicsComponent.BodyStatus == BodyStatus.OnGround)
tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
var walkSpeed = moveSpeedComponent?.CurrentWalkSpeed ?? MovementSpeedModifierComponent.DefaultBaseWalkSpeed;