* Supress informational `SharedMapSystem` logs in tests
* Why is the client like this
protected override async Task Initialize()
{
+ await base.Initialize();
+
+ // Prevent info log spam in some tests (particularly SpawnAndDeleteAllEntitiesOnDifferentMaps)
+ Server.System<SharedMapSystem>().Log.Level = LogLevel.Warning;
+ Client.EntMan.EntitySysManager.SystemLoaded += (_, e) =>
+ {
+ if (e.System is SharedMapSystem map)
+ map.Log.Level = LogLevel.Warning;
+ };
+
var settings = (PoolSettings)Settings;
if (!settings.DummyTicker)
{