using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared.Alert;
-using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Popups;
using Content.Shared.Pulling.Events;
-using Content.Shared.Rotation;
using Content.Shared.Standing;
using Content.Shared.Storage.Components;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
-using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
private void Unbuckle(Entity<BuckleComponent> buckle, Entity<StrapComponent> strap, EntityUid? user)
{
if (user == buckle.Owner)
- _adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled themselves from {strap}");
+ _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled themselves from {ToPrettyString(strap):strap}");
else if (user != null)
- _adminLogger.Add(LogType.Action, LogImpact.Low, $"{user} unbuckled {buckle} from {strap}");
+ _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} unbuckled {ToPrettyString(buckle):target} from {ToPrettyString(strap):strap}");
_audio.PlayPredicted(strap.Comp.UnbuckleSound, strap, user);