using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Cargo.Prototypes;
-using Content.Shared.IdentityManagement;
using Content.Shared.Prototypes;
using Content.Shared.Stacks;
-using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
- var mapManager = server.ResolveDependency<IMapManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var cargo = entManager.System<CargoSystem>();
}
});
- mapManager.DeleteMap(mapId);
+ mapSystem.DeleteMap(mapId);
});
await pair.CleanReturnAsync();
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
+ var mapSystem = server.System<SharedMapSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
entManager.DeleteEntity(ent);
}
- mapManager.DeleteMap(mapId);
+ mapSystem.DeleteMap(mapId);
});
await pair.CleanReturnAsync();