loadout-group-glasses = Glasses
loadout-group-backpack = Backpack
loadout-group-instruments = Instruments
+loadout-group-survival-basic = Survival Box
+loadout-group-survival-extended = Extended Survival Box
+loadout-group-survival-clown = Clown Survival Box
+loadout-group-survival-medical = Medical Survival Box
+loadout-group-survival-security = Security Survival Box
+loadout-group-survival-syndicate = Github is forcing me to write text that is literally twice-impossible for the player to ever see, send help
# Command
loadout-group-captain-head = Captain head
- type: entity
- name: survival box
parent: BoxCardboard
id: BoxSurvival
+ name: survival box
description: It's a box with basic internals inside.
+ suffix: Standard
components:
- type: StorageFill
contents:
- - id: ClothingMaskBreath
- - id: EmergencyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
- - id: DrinkWaterBottleFull
+ - id: ClothingMaskBreath
+ - id: EmergencyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
- type: Sprite
layers:
- - state: internals
- - state: emergencytank
+ - state: internals
+ - state: emergencytank
+
+- type: entity
+ parent: BoxSurvival
+ id: BoxSurvivalNitrogen
+ suffix: Standard N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskBreath
+ - id: EmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
+ # Intentionally wrong picture on the box. NT did not care enough to change it.
+ - type: Label
+ currentLabel: reagent-name-nitrogen
- type: entity
- name: extended-capacity survival box
parent: BoxCardboard
id: BoxSurvivalEngineering
+ name: extended-capacity survival box
description: It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
- suffix: Engineering
+ suffix: Extended
components:
- type: StorageFill
contents:
- - id: ClothingMaskBreath
- - id: ExtendedEmergencyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
- - id: DrinkWaterBottleFull
+ - id: ClothingMaskBreath
+ - id: ExtendedEmergencyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
- type: Sprite
layers:
- - state: internals
- - state: extendedtank
+ - state: internals
+ - state: extendedtank
- type: entity
- name: survival box
+ parent: BoxSurvivalEngineering
+ id: BoxSurvivalEngineeringNitrogen
+ suffix: Extended N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskBreath
+ - id: ExtendedEmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
+ # Intentionally wrong picture on the box. NT did not care enough to change it.
+ - type: Label
+ currentLabel: reagent-name-nitrogen
+
+- type: entity
+
parent: BoxCardboard
id: BoxSurvivalSecurity
+ name: survival box
description: It's a box with basic internals inside.
suffix: Security
components:
- type: StorageFill
contents:
- - id: ClothingMaskGasSecurity
- - id: EmergencyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
- - id: DrinkWaterBottleFull
+ - id: ClothingMaskGasSecurity
+ - id: EmergencyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
- type: Sprite
layers:
- - state: internals
- - state: emergencytank
+ - state: internals
+ - state: emergencytank
- type: entity
- name: survival box
+ parent: BoxSurvivalSecurity
+ id: BoxSurvivalSecurityNitrogen
+ suffix: Security N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskGasSecurity
+ - id: EmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
+ # Intentionally wrong picture on the box. NT did not care enough to change it.
+ - type: Label
+ currentLabel: reagent-name-nitrogen
+
+- type: entity
+
parent: BoxCardboard
id: BoxSurvivalMedical
+ name: survival box
description: It's a box with basic internals inside.
suffix: Medical
components:
- type: StorageFill
contents:
- - id: ClothingMaskBreathMedical
- - id: EmergencyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
- - id: DrinkWaterBottleFull
+ - id: ClothingMaskBreathMedical
+ - id: EmergencyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
- type: Sprite
layers:
- - state: internals
- - state: emergencytank
+ - state: internals
+ - state: emergencytank
+
+- type: entity
+ parent: BoxSurvivalMedical
+ id: BoxSurvivalMedicalNitrogen
+ suffix: Medical N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskBreathMedical
+ - id: EmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
+ # Intentionally wrong picture on the box. NT did not care enough to change it.
+ - type: Label
+ currentLabel: reagent-name-nitrogen
- type: entity
- name: box of hugs
parent: BoxCardboard
id: BoxHug
+ name: box of hugs
description: A special box for sensitive people.
suffix: Emergency
components:
- type: Sprite
layers:
- - state: box_hug
- - state: heart
+ - state: box_hug
+ - state: heart
- type: Item
heldPrefix: hug
- type: StorageFill
contents:
- - id: ClothingMaskBreath
- - id: EmergencyFunnyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
- - id: DrinkWaterBottleFull
+ - id: ClothingMaskBreath
+ - id: EmergencyFunnyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
- type: Tag
tags:
- - BoxHug
+ - BoxHug
+
+- type: entity
+ parent: BoxHug
+ id: BoxHugNitrogen
+ suffix: Emergency N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskBreath
+ - id: EmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ - id: DrinkWaterBottleFull
+ - type: Label
+ currentLabel: reagent-name-nitrogen
- type: entity
- name: extended-capacity survival box
parent: BoxCardboard
id: BoxSurvivalSyndicate
+ name: extended-capacity survival box
description: It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
suffix: Syndicate
components:
- type: StorageFill
contents:
- - id: ClothingMaskGasSyndicate
- - id: ExtendedEmergencyOxygenTankFilled
- - id: EmergencyMedipen
- - id: Flare
- - id: FoodSnackNutribrick
+ - id: ClothingMaskGasSyndicate
+ - id: ExtendedEmergencyOxygenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
- type: Sprite
layers:
- - state: internals
- - state: extendedtank
+ - state: internals
+ - state: extendedtank
+
+- type: entity
+ parent: BoxSurvivalSyndicate
+ id: BoxSurvivalSyndicateNitrogen
+ suffix: Syndicate N2
+ components:
+ - type: StorageFill
+ contents:
+ - id: ClothingMaskGasSyndicate
+ - id: ExtendedEmergencyNitrogenTankFilled
+ - id: EmergencyMedipen
+ - id: Flare
+ - id: FoodSnackNutribrick
+ # Intentionally wrong picture on the box to mimic the NT one
+ - type: Label
+ currentLabel: reagent-name-nitrogen
--- /dev/null
+# Species
+- type: loadoutEffectGroup
+ id: NitrogenBreather
+ effects:
+ - !type:SpeciesLoadoutEffect
+ species:
+ - SlimePerson
+ - Vox
+
+- type: loadoutEffectGroup
+ id: OxygenBreather
+ effects:
+ - !type:SpeciesLoadoutEffect
+ species:
+ - Arachnid
+ - Diona
+ - Dwarf
+ - Human
+ - Moth
+ - Reptilian
+
+# Basic
+- type: loadout
+ id: EmergencyOxygen
+ equipment: EmergencyOxygen
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygen
+ storage:
+ back:
+ - BoxSurvival
+
+- type: loadout
+ id: EmergencyNitrogen
+ equipment: EmergencyNitrogen
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogen
+ storage:
+ back:
+ - BoxSurvivalNitrogen
+
+# Clown
+- type: loadout
+ id: EmergencyOxygenClown
+ equipment: EmergencyOxygenClown
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygenClown
+ storage:
+ back:
+ - BoxHug
+
+- type: loadout
+ id: EmergencyNitrogenClown
+ equipment: EmergencyNitrogenClown
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogenClown
+ storage:
+ back:
+ - BoxHugNitrogen
+
+# Engineering / Extended
+- type: loadout
+ id: EmergencyOxygenExtended
+ equipment: EmergencyOxygenExtended
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygenExtended
+ storage:
+ back:
+ - BoxSurvivalEngineering
+
+- type: loadout
+ id: EmergencyNitrogenExtended
+ equipment: EmergencyNitrogenExtended
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogenExtended
+ storage:
+ back:
+ - BoxSurvivalEngineeringNitrogen
+
+# Medical
+- type: loadout
+ id: EmergencyOxygenMedical
+ equipment: EmergencyOxygenMedical
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygenMedical
+ storage:
+ back:
+ - BoxSurvivalMedical
+
+- type: loadout
+ id: EmergencyNitrogenMedical
+ equipment: EmergencyNitrogenMedical
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogenMedical
+ storage:
+ back:
+ - BoxSurvivalMedicalNitrogen
+
+# Security
+- type: loadout
+ id: EmergencyOxygenSecurity
+ equipment: EmergencyOxygenSecurity
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygenSecurity
+ storage:
+ back:
+ - BoxSurvivalSecurity
+
+- type: loadout
+ id: EmergencyNitrogenSecurity
+ equipment: EmergencyNitrogenSecurity
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogenSecurity
+ storage:
+ back:
+ - BoxSurvivalSecurityNitrogen
+
+# Syndicate
+- type: loadout
+ id: EmergencyOxygenSyndicate
+ equipment: EmergencyOxygenSyndicate
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: OxygenBreather
+
+- type: startingGear
+ id: EmergencyOxygenSyndicate
+ storage:
+ back:
+ - BoxSurvivalSyndicate
+
+- type: loadout
+ id: EmergencyNitrogenSyndicate
+ equipment: EmergencyNitrogenSyndicate
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: NitrogenBreather
+
+- type: startingGear
+ id: EmergencyNitrogenSyndicate
+ storage:
+ back:
+ - BoxSurvivalSyndicateNitrogen
- GlassesJamjar
- GlassesJensen
+- type: loadoutGroup
+ id: Survival
+ name: loadout-group-survival-basic
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogen
+ - EmergencyOxygen
+
# Command
- type: loadoutGroup
id: CaptainHead
- ClownShoes
- JesterShoes
+- type: loadoutGroup
+ id: SurvivalClown
+ name: loadout-group-survival-clown
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogenClown
+ - EmergencyOxygenClown
+
- type: loadoutGroup
id: MimeHead
name: loadout-group-mime-head
- WhiteShoes
- EngineeringWinterBoots
+- type: loadoutGroup
+ id: SurvivalExtended
+ name: loadout-group-survival-extended
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogenExtended
+ - EmergencyOxygenExtended
+
# Science
- type: loadoutGroup
id: ResearchDirectorHead
- RedJumpsuit
- RedJumpskirt
+- type: loadoutGroup
+ id: SurvivalSecurity
+ name: loadout-group-survival-security
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogenSecurity
+ - EmergencyOxygenSecurity
+
# Medical
- type: loadoutGroup
id: ChiefMedicalOfficerHead
- BlueShoes
- MedicalWinterBoots
+- type: loadoutGroup
+ id: SurvivalMedical
+ name: loadout-group-survival-medical
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogenMedical
+ - EmergencyOxygenMedical
+
# Wildcards
- type: loadoutGroup
id: ReporterJumpsuit
- BlueBoxingGloves
- GreenBoxingGloves
- YellowBoxingGloves
+
+# Other
+- type: loadoutGroup
+ id: SurvivalSyndicate
+ name: loadout-group-survival-syndicate
+ minLimit: 2
+ maxLimit: 2
+ hidden: true
+ loadouts:
+ - EmergencyNitrogenSyndicate
+ - EmergencyOxygenSyndicate
- CaptainBackpack
- CaptainOuterClothing
- Trinkets
+ - Survival
- type: roleLoadout
id: JobHeadOfPersonnel
- HoPOuterClothing
- Glasses
- Trinkets
+ - Survival
# Civilian
- type: roleLoadout
- PassengerShoes
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobBartender
- BartenderOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobServiceWorker
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobChef
- ChefOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobLibrarian
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobLawyer
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobChaplain
- ChaplainOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobJanitor
- JanitorOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobBotanist
- BotanistOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobClown
- ClownShoes
- Glasses
- Trinkets
+ - SurvivalClown
- type: roleLoadout
id: JobMime
- MimeOuterClothing
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobMusician
- Glasses
- Trinkets
- Instruments
+ - Survival
# Cargo
- type: roleLoadout
- QuartermasterShoes
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobCargoTechnician
- CargoTechnicianShoes
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobSalvageSpecialist
- SalvageSpecialistShoes
- Glasses
- Trinkets
+ - Survival
# Engineering
- type: roleLoadout
- ChiefEngineerOuterClothing
- ChiefEngineerShoes
- Trinkets
+ - SurvivalExtended
- type: roleLoadout
id: JobTechnicalAssistant
- TechnicalAssistantJumpsuit
- StationEngineerBackpack
- Trinkets
+ - SurvivalExtended
- type: roleLoadout
id: JobStationEngineer
- StationEngineerShoes
- StationEngineerID
- Trinkets
+ - SurvivalExtended
- type: roleLoadout
id: JobAtmosphericTechnician
- AtmosphericTechnicianOuterClothing
- AtmosphericTechnicianShoes
- Trinkets
+ - SurvivalExtended
# Science
- type: roleLoadout
- ResearchDirectorShoes
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobScientist
- ScientistPDA
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobResearchAssistant
- ScientistBackpack
- Glasses
- Trinkets
+ - Survival
# Security
- type: roleLoadout
- HeadofSecurityOuterClothing
- SecurityShoes
- Trinkets
+ - SurvivalSecurity
- type: roleLoadout
id: JobWarden
- WardenOuterClothing
- SecurityShoes
- Trinkets
+ - SurvivalSecurity
- type: roleLoadout
id: JobSecurityOfficer
- SecurityPDA
- SecurityBelt
- Trinkets
+ - SurvivalSecurity
- type: roleLoadout
id: JobDetective
- DetectiveOuterClothing
- SecurityShoes
- Trinkets
+ - SurvivalSecurity
- type: roleLoadout
id: JobSecurityCadet
- SecurityCadetJumpsuit
- SecurityBackpack
- Trinkets
+ - SurvivalSecurity
# Medical
- type: roleLoadout
- ChiefMedicalOfficerShoes
- Glasses
- Trinkets
+ - SurvivalMedical
- type: roleLoadout
id: JobMedicalDoctor
- MedicalDoctorPDA
- Glasses
- Trinkets
+ - SurvivalMedical
- type: roleLoadout
id: JobMedicalIntern
- MedicalBackpack
- Glasses
- Trinkets
+ - SurvivalMedical
- type: roleLoadout
id: JobChemist
- ChemistOuterClothing
- MedicalShoes
- Trinkets
+ - SurvivalMedical
- type: roleLoadout
id: JobParamedic
- ParamedicShoes
- Glasses
- Trinkets
+ - SurvivalMedical
# Wildcards
- type: roleLoadout
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobReporter
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobPsychologist
- MedicalBackpack
- Glasses
- Trinkets
+ - Survival
- type: roleLoadout
id: JobBoxer
- CommonBackpack
- Glasses
- Trinkets
+ - Survival
+
+# These loadouts will be used without player configuration, thus they must be designed to work without manual selection
+
+- type: roleLoadout
+ id: LoadoutSurvivalStandard
+ groups:
+ - Survival
+
+- type: roleLoadout
+ id: LoadoutSurvivalClown
+ groups:
+ - SurvivalClown
+
+- type: roleLoadout
+ id: LoadoutSurvivalExtended
+ groups:
+ - SurvivalExtended
+
+- type: roleLoadout
+ id: LoadoutSurvivalMedical
+ groups:
+ - SurvivalMedical
+
+- type: roleLoadout
+ id: LoadoutSurvivalSecurity
+ groups:
+ - SurvivalSecurity
+
+- type: roleLoadout
+ id: LoadoutSurvivalSyndicate
+ groups:
+ - SurvivalSyndicate
id: CargoPDA
ears: ClothingHeadsetCargo
pocket1: AppraisalTool
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
pocket1: AppraisalTool
storage:
back:
- - BoxSurvival
- - Flash
\ No newline at end of file
+ - Flash
jumpsuit: ClothingUniformJumpsuitSalvageSpecialist
id: SalvagePDA
ears: ClothingHeadsetCargo
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
equipment:
id: PassengerPDA
ears: ClothingHeadsetGrey
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
shoes: ClothingShoesColorBlack
id: BartenderPDA
ears: ClothingHeadsetService
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
id: BotanistPDA
ears: ClothingHeadsetService
belt: ClothingBeltPlantFilled
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
ears: ClothingHeadsetService
storage:
back:
- - BoxSurvival
- Bible
- RubberStampChaplain
id: ChefPDA
ears: ClothingHeadsetService
belt: ClothingBeltChefFilled
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
ears: ClothingHeadsetService
storage:
back:
- - BoxHug
- RubberStampClown
- - CrayonRainbow
\ No newline at end of file
+ - CrayonRainbow
id: JanitorPDA
ears: ClothingHeadsetService
belt: ClothingBeltJanitorFilled
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
- type: startingGear
id: JanitorMaidGear
- BriefcaseBrownFilled
storage:
back:
- - BoxSurvival
- RubberStampLawyer
pocket2: HandLabeler # for making named bestsellers
storage:
back:
- - BoxSurvival
- BookRandom
ears: ClothingHeadsetService
storage:
back:
- - BoxSurvival
- RubberStampMime
- type: entity
shoes: ClothingShoesBootsLaceup
id: MusicianPDA
ears: ClothingHeadsetService
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
shoes: ClothingShoesColorBlack
id: ServiceWorkerPDA
ears: ClothingHeadsetService
- storage:
- back:
- - BoxSurvival
+ #storage:
+ #back:
+ #- Stuff
ears: ClothingHeadsetAltCommand
storage:
back:
- - BoxSurvival
- Flash
- # - StationCharter
\ No newline at end of file
+ # - StationCharter
belt: BoxFolderClipboard
storage:
back:
- - BoxSurvival
- - Flash
\ No newline at end of file
+ - Flash
id: AtmosPDA
belt: ClothingBeltUtilityEngineering
ears: ClothingHeadsetEngineering
- storage:
- back:
- - BoxSurvivalEngineering
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
belt: ClothingBeltUtilityEngineering
storage:
back:
- - BoxSurvivalEngineering
- - Flash
\ No newline at end of file
+ - Flash
eyes: ClothingEyesGlassesMeson
belt: ClothingBeltUtilityEngineering
ears: ClothingHeadsetEngineering
- storage:
- back:
- - BoxSurvivalEngineering
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
belt: ClothingBeltUtilityEngineering
ears: ClothingHeadsetEngineering
pocket2: BookEngineersHandbook
- storage:
- back:
- - BoxSurvivalEngineering
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
pocket1: Flare
storage:
back:
- - BoxSurvivalMedical
+ - BoxSurvivalMedical # Is this actually supposed to be Medical? All other ERT has Extended
- Hypospray
- MedkitAdvancedFilled
- CrowbarRed
pocket1: Flare
storage:
back:
- - BoxSurvivalMedical
+ - BoxSurvivalMedical # Is this actually supposed to be Medical? All other ERT has Extended
- Hypospray
- MedkitAdvancedFilled
- CrowbarRed
- BoxLightMixed
- Soap
- CrowbarRed
- - AdvMopItem
\ No newline at end of file
+ - AdvMopItem
id: WizardHardsuitGear
parent: WizardVioletGear
equipment:
- outerClothing: ClothingOuterHardsuitWizard
\ No newline at end of file
+ outerClothing: ClothingOuterHardsuitWizard
belt: ChemBag
pocket1: HandLabeler
eyes: ClothingEyesGlassesChemical
- storage:
- back:
- - BoxSurvivalMedical
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
belt: ClothingBeltMedicalFilled
storage:
back:
- - BoxSurvivalMedical
- Flash
equipment:
ears: ClothingHeadsetMedical
belt: ClothingBeltMedicalFilled
- storage:
- back:
- - BoxSurvivalMedical
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
ears: ClothingHeadsetMedical
belt: ClothingBeltMedicalFilled
pocket2: BookMedicalReferenceBook
- storage:
- back:
- - BoxSurvivalMedical
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
belt: ClothingBeltMedicalEMTFilled
storage:
back:
- - BoxSurvivalMedical
- - EmergencyRollerBedSpawnFolded
\ No newline at end of file
+ - EmergencyRollerBedSpawnFolded
id: ResearchAssistantPDA
ears: ClothingHeadsetScience
pocket2: BookScientistsGuidebook
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
ears: ClothingHeadsetRD
storage:
back:
- - BoxSurvival
- - Flash
\ No newline at end of file
+ - Flash
id: ScientistGear
equipment:
ears: ClothingHeadsetScience
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
belt: ClothingBeltHolsterFilled
storage:
back:
- - BoxSurvivalSecurity
- Flash
- ForensicPad
- - ForensicScanner
\ No newline at end of file
+ - ForensicScanner
pocket1: WeaponPistolMk58
storage:
back:
- - BoxSurvivalSecurity
- Flash
- - MagazinePistol
\ No newline at end of file
+ - MagazinePistol
pocket2: BookSecurity
storage:
back:
- - BoxSurvivalSecurity
- Flash
- - MagazinePistol
\ No newline at end of file
+ - MagazinePistol
pocket1: WeaponPistolMk58
storage:
back:
- - BoxSurvivalSecurity
- Flash
- - MagazinePistol
\ No newline at end of file
+ - MagazinePistol
pocket1: WeaponPistolMk58
storage:
back:
- - BoxSurvivalSecurity
- Flash
- - MagazinePistol
\ No newline at end of file
+ - MagazinePistol
ears: ClothingHeadsetService
shoes: ClothingShoesColorRed
belt: ClothingBeltChampion
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
shoes: ClothingShoesLeather
id: PsychologistPDA
ears: ClothingHeadsetMedical
- storage:
- back:
- - BoxSurvivalMedical
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
shoes: ClothingShoesColorWhite
id: ReporterPDA
ears: ClothingHeadsetService
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
shoes: ClothingShoesColorWhite
id: ZookeeperPDA
ears: ClothingHeadsetService
- storage:
- back:
- - BoxSurvival
\ No newline at end of file
+ #storage:
+ #back:
+ #- Stuff
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/cc65477c04f7403ca8a457bd5bae69a01abadbf0, encryptokey was taken from Baystation12 at https://github.com/infinitystation/Baystation12/blob/073f678cdce92edb8fcd55f9ffc9f0523bf31506/icons/obj/radio.dmi and modified by lapatison. boxwidetoy, shelltoy, swab, flare, inflatable, trashbag, magazine, holo and forensic created by potato1234x (github) for ss14 based on toys.rsi, mouth_swab.rsi, flare.rsi, inflatable_wall.rsi, trashbag.rsi, caseless_pistol_mag.rsi, guardians.rsi and bureaucracy.rsi respectively, candle and darts created by TheShuEd for ss14, throwing_knives and vials was drawn by Ubaser, evidence_markers by moomoobeef.",
+ "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/cc65477c04f7403ca8a457bd5bae69a01abadbf0, encryptokey was taken from Baystation12 at https://github.com/infinitystation/Baystation12/blob/073f678cdce92edb8fcd55f9ffc9f0523bf31506/icons/obj/radio.dmi and modified by lapatison. boxwidetoy, shelltoy, swab, flare, inflatable, trashbag, magazine, holo and forensic created by potato1234x (github) for ss14 based on toys.rsi, mouth_swab.rsi, flare.rsi, inflatable_wall.rsi, trashbag.rsi, caseless_pistol_mag.rsi, guardians.rsi and bureaucracy.rsi respectively, candle and darts created by TheShuEd for ss14, throwing_knives and vials was drawn by Ubaser, evidence_markers by moomoobeef, nitrogentank modified from extendedtank by Errant",
"size": {
"x": 32,
"y": 32
{
"name": "emergencytank"
},
+ {
+ "name": "nitrogentank"
+ },
{
"name": "heart"
},