reagent-desc-dexalin = Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
reagent-name-dexalin-plus = dexalin plus
-reagent-desc-dexalin-plus = Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
+reagent-desc-dexalin-plus = Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.
reagent-name-epinephrine = epinephrine
-reagent-desc-epinephrine = An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
+reagent-desc-epinephrine = An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
reagent-name-hyronalin = hyronalin
reagent-desc-hyronalin = A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
reagent-name-bungotoxin = bungotoxin
reagent-desc-bungotoxin = A moderately slow-acting poison found within the pit of the bungo fruit.
+
+reagent-name-vestine = vestine
+reagent-desc-vestine = Has an adverse reaction within the body causing major jittering. While not particularly useful on it's own, it can be used to produce a small variety of chemicals.
+
+reagent-name-tazinide = tazinide
+reagent-desc-tazinide = A highly dangerous metallic mixture which can interfere with most movement through an electrifying current.
uplink-emp-implanter-name = EMP Implanter
uplink-emp-implanter-desc = Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
-
uplink-macro-bomb-implanter-name = Macro Bomb Implanter
uplink-macro-bomb-implanter-desc = Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
uplink-emp-kit-name = Electrical Disruptor Kit
uplink-emp-kit-desc = The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
+uplink-chemistry-kit-name = Chemical Synthesis Kit
+uplink-chemistry-kit-desc = A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs!
+
uplink-meds-bundle-name = Medical Bundle
uplink-meds-bundle-desc = All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
uplink-ultrabright-lantern-name = Extra-Bright Lantern
uplink-ultrabright-lantern-desc = It can be used to blind people like a flash.
-uplink-nocturine-chemistry-bottle-name = Nocturine Bottle
-uplink-nocturine-chemistry-bottle-desc = A chemical that makes it very hard for your target to stand up.
-
uplink-combat-medkit-name = Combat Medical Kit
uplink-combat-medkit-desc = A medkit made for fixing combat injuries.
amount: 3
- id: EmpImplanter
amount: 1
+
+- type: entity
+ parent: BoxVial
+ id: ChemicalSynthesisKit
+ name: chemical synthesis kit
+ description: A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs!
+ components:
+ - type: Storage
+ grid:
+ - 0,0,3,2
+ - type: StorageFill
+ contents:
+ - id: Beaker
+ amount: 2
+ - id: Dropper
+ # It would be cool to have special "syndicate" chemical analysis goggles
+ - id: ClothingEyesGlassesChemical
+ - id: VestineChemistryVial
+ amount: 2
+ - id: BaseChemistryEmptyVial
+ - id: SyringeStimulants
components:
- SurplusBundle
+- type: listing
+ id: UplinkChemistryKitBundle
+ name: uplink-chemistry-kit-name
+ description: uplink-chemistry-kit-desc
+ icon: { sprite: /Textures/Objects/Storage/boxicons.rsi, state: vials }
+ productEntity: ChemicalSynthesisKit
+ cost:
+ Telecrystal: 4
+ categories:
+ - UplinkBundles
+
- type: listing
id: UplinkMedsBundle
name: uplink-meds-bundle-name
reagents:
- ReagentId: Romerol
Quantity: 15
+
+- type: entity
+ name: stimulants syringe
+ parent: BaseSyringe
+ id: SyringeStimulants
+ components:
+ - type: SolutionContainerManager
+ solutions:
+ injector:
+ maxVol: 15
+ reagents:
+ - ReagentId: Stimulants
+ Quantity: 15
weight: 5
reagents:
- SpaceDrugs
- - Toxin
+ - quantity: 10
+ weight: 5
+ reagents:
+ - Amatoxin
- type: entity
name: strange pill
acts: [ "Destruction" ]
- type: Spillable
solution: drink
+
+- type: entity
+ id: VestineChemistryVial
+ name: vestine vial
+ parent: BaseChemistryEmptyVial
+ components:
+ - type: SolutionContainerManager
+ solutions:
+ drink:
+ maxVol: 30
+ reagents:
+ - ReagentId: Vestine
+ Quantity: 30
+ - type: Tag
+ tags: []
-- type: reagent
+- type: reagent
id: Carpetium
name: reagent-name-carpetium
group: Special
Poison:
effects:
- !type:Electrocute
- probability: 0.5
+ probability: 0.35
- type: reagent
id: Razorium
- !type:AdjustReagent
conditions:
- !type:ReagentThreshold
- reagent: Lexorin
+ reagent: HeartbreakerToxin
min: 1
- reagent: Lexorin
+ reagent: HeartbreakerToxin
amount: -3
- !type:HealthChange
conditions:
Asphyxiation: 1
Poison: 1
- !type:AdjustReagent
- reagent: Lexorin
+ reagent: HeartbreakerToxin
amount: -2
- !type:AdjustReagent
conditions:
- !type:ReagentThreshold
- reagent: Lexorin
+ reagent:
min: 1
reagent: Epinephrine
amount: -1
probability: 0.1
conditions:
- !type:ReagentThreshold
- reagent: Lexorin
+ reagent: HeartbreakerToxin
min: 1
reagent: Histamine
amount: 4
- !type:HealthChange
damage:
types:
- Asphyxiation: 2
+ Asphyxiation: 5
plantMetabolism:
- !type:PlantAdjustToxins
amount: 10
- !type:HealthChange
damage:
groups:
- Airloss: 7
+ Airloss: 10
- type: reagent
id: MindbreakerToxin
damage:
types:
Poison: 1.8
+
+- type: reagent
+ id: Vestine
+ name: reagent-name-vestine
+ group: Toxins
+ desc: reagent-desc-vestine
+ physicalDesc: reagent-physical-desc-shiny
+ flavor: medicine
+ color: "#435166"
+ metabolisms:
+ Poison:
+ effects:
+ - !type:Jitter
+ conditions:
+ - !type:ReagentThreshold
+ min: 5
+ - !type:MovespeedModifier
+ walkSpeedModifier: 0.8
+ sprintSpeedModifier: 0.8
+ - !type:HealthChange
+ damage:
+ groups:
+ Airloss: 2
+
+- type: reagent
+ id: Tazinide
+ name: reagent-name-tazinide
+ group: Toxins
+ desc: reagent-desc-tazinide
+ physicalDesc: reagent-physical-desc-metallic
+ flavor: shocking
+ color: "#FDD023"
+ metabolisms:
+ Poison:
+ effects:
+ - !type:Electrocute
+ probability: 0.8
+
products:
Desoxyephedrine: 4 #I kinda remember having to heat this up, and if you heated it up too much, it went boom, I can't remember the specific values tho.
+- type: reaction
+ id: Stimulants
+ impact: Medium
+ minTemp: 370
+ reactants:
+ Ephedrine:
+ amount: 1
+ Vestine:
+ amount: 1
+ Oxygen:
+ amount: 2
+ products:
+ Stimulants: 2
+
- type: reaction
id: Ephedrine
impact: Medium
- type: reaction
id: MuteToxin
impact: Medium
+ minTemp: 370
reactants:
Uranium:
- amount: 2
- Water:
- amount: 1
- Carbon:
amount: 1
+ Vestine:
+ amount: 2
+ SpaceGlue:
+ amount: 2
products:
MuteToxin: 2
amount: 1
products:
SodiumPolyacrylate: 4
+
+- type: reaction
+ id: Nocturine
+ impact: High
+ reactants:
+ Impedrezene:
+ amount: 2
+ Vestine:
+ amount: 1
+ products:
+ Nocturine: 1
+
+- type: reaction
+ id: Tazinide
+ impact: Medium
+ reactants:
+ Licoxide:
+ amount: 1
+ Vestine:
+ amount: 1
+ products:
+ Tazinide: 1
-- type: reaction
+- type: reaction
id: Carpetium
reactants:
SpaceDrugs:
amount: 1
Plasma:
amount: 1
+ Vestine:
+ amount: 1
products:
Lexorin: 2