using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Mind;
-using Content.Server.Warps;
using Content.Shared.Warps;
using Robust.Shared;
using Robust.Shared.Analyzers;
using System.Linq;
using System.Numerics;
-using Content.Server.Warps;
using Content.Shared.Administration;
using Content.Shared.Follower;
using Content.Shared.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Roles.Jobs;
-using Content.Server.Warps;
using Content.Shared.Actions;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Tag;
using Content.Shared.Warps;
using Robust.Server.GameObjects;
-using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Content.Server.Objectives.Components;
using Content.Server.Roles;
-using Content.Server.Warps;
using Content.Shared.Objectives.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Roles;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Station.Systems;
-using Content.Server.Warps;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Localizations;
[RegisterComponent, NetworkedComponent]
public sealed partial class WarpPointComponent : Component
{
- [ViewVariables(VVAccess.ReadWrite), DataField]
+ [DataField]
public string? Location;
/// <summary>
-using Content.Shared.Examine;
+using Content.Shared.Examine;
using Content.Shared.Ghost;
-using Content.Shared.Warps;
-namespace Content.Server.Warps;
+namespace Content.Shared.Warps;
public sealed class WarpPointSystem : EntitySystem
{