ClothingMaskScaredMime: 1
ClothingUniformJumpsuitKimono: 1
ClothingHeadHatCasa: 1
- ClothingHeadHatHairflower: 1
+ FoodPoppy: 1
ClothingHeadHatGladiator: 1
ClothingUniformJumpsuitGladiator: 1
ClothingHeadHatCowboyBrown: 1
graph: flowercrown
node: flowercrown
-- type: entity
- parent: ClothingHeadBase
- id: ClothingHeadHatHairflower
- name: hairflower
- description: A red flower for beautiful ladies.
- components:
- - type: Sprite
- sprite: Clothing/Head/Misc/hairflower.rsi
- - type: Clothing
- sprite: Clothing/Head/Misc/hairflower.rsi
- - type: Construction
- graph: hairflower
- node: hairflower
-
- type: entity
parent: ClothingHeadLightBase
id: ClothingHeadHatPumpkin
id: FoodPoppy
description: A flower with extracts often used in the production of medicine
components:
+ - type: Clothing
+ slots:
+ - HEAD
+ quickEquip: false
- type: FlavorProfile
flavors:
- medicine
orGroup: GiftPool
- id: ClothingHeadHatFlowerCrown
orGroup: GiftPool
- - id: ClothingHeadHatHairflower
+ - id: FoodPoppy
orGroup: GiftPool
- id: ClothingMaskClown
orGroup: GiftPool
+++ /dev/null
-- type: constructionGraph
- id: hairflower
- start: start
- graph:
- - node: start
- edges:
- - to: hairflower
- steps:
- - tag: Flower # TODO change to "RedFlower" or "Poppy" tag, so you cant make red flower from bluesyellow etc., when it will be
- name: flower
- icon:
- sprite: Objects/Specific/Hydroponics/poppy.rsi
- state: produce
- doAfter: 3.5
- - node: hairflower
- entity: ClothingHeadHatHairflower
sprite: Clothing/Eyes/Misc/blindfold.rsi
state: icon
-- type: construction
- name: hairflower
- id: hairflower
- graph: hairflower
- startNode: start
- targetNode: hairflower
- category: construction-category-clothing
- description: "A red flower for beautiful ladies."
- icon:
- sprite: Clothing/Head/Misc/hairflower.rsi
- state: icon
- objectType: Item
-
- type: construction
name: flower crown
id: flowercrown
+++ /dev/null
-{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
- "size": {
- "x": 32,
- "y": 32
- },
- "states": [
- {
- "name": "icon"
- },
- {
- "name": "equipped-HELMET",
- "directions": 4
- },
- {
- "name": "inhand-left",
- "directions": 4
- },
- {
- "name": "inhand-right",
- "directions": 4
- }
- ]
-}
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a seed modified by potato1234_X (github) for ss14",
+ "copyright": "Taken from https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a seed modified by potato1234_X (github) for ss14, equipped-HELMET taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e and changed hue",
"size": {
"x": 32,
"y": 32
},
{
"name": "stage-3"
+ },
+ {
+ "name": "equipped-HELMET",
+ "directions": 4
}
]
}
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
+ "copyright": "Taken from https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a, equipped-HELMET taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
{
"name": "stage-3"
+ },
+ {
+ "name": "equipped-HELMET",
+ "directions": 4
}
]
}
AirlockGlassShuttleEasyPryLocked: AirlockExternalGlassShuttleLocked
AirlockShuttleEasyPryLocked: AirlockExternalShuttleLocked
-#2024-03-10
+# 2024-03-10
ClothingBackpackFilledDetective: ClothingBackpackSecurityFilledDetective
ClothingBackpackDuffelFilledDetective: ClothingBackpackDuffelSecurityFilledDetective
ClothingBackpackSatchelFilledDetective: ClothingBackpackSatchelSecurityFilledDetective
ImprovisedExplosiveEmpty: FireBombEmpty
ImprovisedExplosiveFuel: FireBombFuel
+# 2024-03-16
+ClothingHeadHatHairflower: FoodPoppy
+
# 2024-03-21
RPED: null
# 2024-03-30
# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
-ClothingOuterArmorScaf: ClothingOuterArmorBasic
\ No newline at end of file
+ClothingOuterArmorScaf: ClothingOuterArmorBasic