ghost-role-information-syndicate-reinforcement-thief-name = Syndicate Thief
ghost-role-information-syndicate-reinforcement-thief-description = Someone needs reinforcements. Your job is to break in and retrieve something valuable for your agent.
+ghost-role-information-nukeop-reinforcement-name = Nuclear Operative
+ghost-role-information-nukeop-reinforcement-description = The nuclear operatives need reinforcements. You, a reserve agent, will help them.
+ghost-role-information-nukeop-reinforcement-rules = You are a [color=red][bold]Team Antagonist[/bold][/color] with the nuclear operatives who summoned you.
ghost-role-information-syndicate-monkey-reinforcement-name = Syndicate Monkey Agent
ghost-role-information-syndicate-monkey-reinforcement-description = Someone needs reinforcements. You, a trained monkey, will help them.
uplink-reinforcement-radio-ancestor-name = Genetic Ancestor Reinforcement Teleporter
uplink-reinforcement-radio-ancestor-desc = Call in a trained ancestor of your choosing to assist you. Comes with a single syndicate cigarette.
-
uplink-reinforcement-radio-name = Reinforcement Teleporter
uplink-reinforcement-radio-traitor-desc = Radio in a reinforcement agent of extremely questionable quality. No off button, buy this if you're ready to party. Call in a medic or spy or thief to help you out. Good luck.
-uplink-reinforcement-radio-nukeops-desc = Radio in a reinforcement agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it.
+
+uplink-reinforcement-radio-nukeops-name = Nuclear Operative Teleporter
+uplink-reinforcement-radio-nukeops-desc = Radio in a nuclear operative of extremely questionable quality. No off button, buy this if you're ready to party. They have basic nuclear operative gear.
uplink-reinforcement-radio-cyborg-assault-name = Syndicate Assault Cyborg Teleporter
uplink-reinforcement-radio-cyborg-assault-desc = A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
name: uplink-sniper-bundle-name
description: uplink-sniper-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi, state: base }
- productEntity: BriefcaseSyndieSniperBundleFilled
+ productEntity: BriefcaseSyndieSniperBundleFilled
cost:
Telecrystal: 12
categories:
- NukeOpsUplink
- type: listing
- id: UplinkReinforcementRadioSyndicateNukeops # Version for Nukeops that spawns an agent with the NukeOperative component.
- name: uplink-reinforcement-radio-name
+ id: UplinkReinforcementRadioSyndicateNukeops # Version for Nukeops that spawns another nuclear operative without the uplink.
+ name: uplink-reinforcement-radio-nukeops-name
description: uplink-reinforcement-radio-nukeops-desc
productEntity: ReinforcementRadioSyndicateNukeops
- icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-urist }
+ icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-nukeop }
cost:
Telecrystal: 35
categories:
Telecrystal: 6
categories:
- UplinkAllies
-
+
- type: listing
id: UplinkSyndicatePersonalAI
name: uplink-syndicate-pai-name
id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
suffix: Human, NukeOps
components:
- - type: Loadout
- prototypes: [SyndicateOperativeGearReinforcementNukeOps]
- type: NukeOperative
+ - type: RandomMetadata
+ nameSegments:
+ - nukeops-role-operator
+ - SyndicateNamesNormal
+ - type: Loadout
+ prototypes: [SyndicateOperativeGearFullNoUplink]
# Nuclear Operative
- type: entity
- type: entity
parent: ReinforcementRadio
id: ReinforcementRadioSyndicateNukeops # Reinforcement radio exclusive to nukeops uplink
+ name: nuclear operative radio
+ description: Call in a nuclear operative of questionable quality, instantly! Basic nukeop equipment provided.
suffix: NukeOps
components:
- type: GhostRole
- name: ghost-role-information-syndicate-reinforcement-name
- description: ghost-role-information-syndicate-reinforcement-description
- rules: ghost-role-information-syndicate-reinforcement-rules
+ name: ghost-role-information-nukeop-reinforcement-name
+ description: ghost-role-information-nukeop-reinforcement-description
+ rules: ghost-role-information-nukeop-reinforcement-rules
+ raffle:
+ settings: default
- type: GhostRoleMobSpawner
prototype: MobHumanSyndicateAgentNukeops
# should be changed to nukie playtime when thats tracked (wyci)
guides: [ NuclearOperatives ]
-#Nuclear Operative Gear
- type: startingGear
- id: SyndicateOperativeGearFull
+ id: SyndicateOperativeGearFullNoUplink
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
back: ClothingBackpackDuffelSyndicate
shoes: ClothingShoesBootsCombatFilled
id: SyndiPDA
pocket1: DoubleEmergencyOxygenTankFilled
- pocket2: BaseUplinkRadio40TC
+ pocket2: PlushieCarp
belt: ClothingBeltMilitaryWebbing
storage:
back:
- PinpointerSyndicateNuclear
- DeathAcidifierImplanter
+#Nuclear Operative Gear
+- type: startingGear
+ id: SyndicateOperativeGearFull
+ parent: SyndicateOperativeGearFullNoUplink
+ equipment:
+ pocket2: BaseUplinkRadio40TC
+
#Nuclear Operative Commander Gear
- type: startingGear
id: SyndicateCommanderGearFull
- BoxSurvivalSyndicate
- SyndicateJawsOfLife
-# Syndicate Reinforcement NukeOps
-- type: startingGear
- id: SyndicateOperativeGearReinforcementNukeOps
- parent: SyndicateOperativeGearExtremelyBasic
- equipment:
- id: SyndiPDA #Do not give a PDA to the normal Reinforcement - it will spawn with a 20TC uplink
-
-
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
{
"name": "old-radio-urist"
},
+ {
+ "name": "old-radio-nukeop"
+ },
{
"name": "old-radio-ancestor"
},