- type: entity
abstract: true
parent: BaseStructure
- id: BaseWall
+ id: BaseStructureWall
name: basewall
description: Keeps the air in and the greytide out.
placement:
layer:
- WallLayer
density: 1000
- - type: Occluder
- type: Airtight
- type: StaticPrice
price: 75
- type: BlockWeather
- type: SunShadowCast
+- type: entity
+ abstract: true
+ parent: BaseStructureWall
+ id: BaseWall
+ components:
+ - type: Occluder # Breaks on diagonal walls
+
+- type: entity
+ abstract: true
+ parent: BaseStructureWall
+ id: WallDiagonalBase
+ suffix: Diagonal
+ components:
+ - type: Tag
+ tags:
+ - Wall
+ - Diagonal
+ - type: IconSmooth
+ mode: Diagonal
+ key: walls
+ base: state
+ - type: Airtight
+ noAirWhenFullyAirBlocked: false
+ airBlockedDirection:
+ - South
+ - East
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PolygonShape
+ vertices:
+ - "-0.5,-0.5"
+ - "0.5,0.5"
+ - "0.5,-0.5"
+ mask:
+ - FullTileMask
+ layer:
+ - WallLayer
+
- type: entity
parent: BaseWall
id: WallBrick
max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
-
- type: IconSmooth
key: walls
base: brick
id: WallClock
name: clock wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/clock.rsi
- type: Icon
id: WallClown
name: bananium wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/clown.rsi
- type: Icon
id: WallCult
name: cult wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/cult.rsi
- type: Icon
id: WallDiamond
name: diamond wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/diamond.rsi
- type: Icon
id: WallGold
name: gold wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/gold.rsi
- type: Icon
id: WallIce
name: ice wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/ice.rsi
- type: Icon
id: WallPlasma
name: plasma wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/plasma.rsi
- type: Icon
id: WallPlastic
name: plastic wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/plastic.rsi
- type: Icon
name: plastitanium wall
suffix: indestructible
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/plastitanium.rsi
- type: Icon
- type: IconSmooth
key: walls
base: plastitanium
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
+ - type: RadiationBlocker
+ resistance: 5
- type: entity
parent: WallPlastitaniumIndestructible
name: plastitanium wall
suffix: ""
components:
- - type: Tag
- tags:
- - Wall
- type: Destructible
thresholds:
- trigger:
acts: [ "Destruction" ]
- type: entity
- parent: WallShuttleDiagonal
+ parent: WallDiagonalBase
+ id: WallPlastitaniumDiagonalIndestructible
+ name: plastitanium wall
+ suffix: diagonal, indestructible
+ components:
+ - type: Sprite
+ drawdepth: Walls
+ sprite: Structures/Walls/plastitanium_diagonal.rsi
+ state: state0
+ - type: Icon
+ sprite: Structures/Walls/plastitanium_diagonal.rsi
+ state: state0
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
+ - type: RadiationBlocker
+ resistance: 5
+
+- type: entity
+ parent: WallPlastitaniumDiagonalIndestructible
id: WallPlastitaniumDiagonal
name: plastitanium wall
suffix: diagonal
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
components:
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/plastitanium_diagonal.rsi
state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- type: Icon
sprite: Structures/Walls/plastitanium_diagonal.rsi
state: state0
thresholds:
- trigger:
!type:DamageTrigger
- damage: 2000
+ damage: 1000
behaviors:
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ Girder:
+ min: 1
+ max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalSlam
- - trigger:
- !type:DamageTrigger
- damage: 1000
- behaviors:
- - !type:ChangeConstructionNodeBehavior
- node: girder
- - !type:PlaySoundBehavior
- sound:
- collection: MetalSlam
- - !type:DoActsBehavior
- acts: ["Destruction"]
-
-- type: entity
- id: WallPlastitaniumDiagonalIndestructible
- name: plastitanium wall
- suffix: diagonal, indestructible
- description: Keeps the air in and the greytide out.
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
- components:
- - type: Transform
- anchored: true
- - type: Clickable
- - type: Tag
- tags:
- - Wall
- - Diagonal
- - type: Sprite
- drawdepth: Walls
- sprite: Structures/Walls/plastitanium_diagonal.rsi
- state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- - type: Icon
- sprite: Structures/Walls/plastitanium_diagonal.rsi
- state: state0
- - type: Physics
- bodyType: Static
- - type: Airtight
- noAirWhenFullyAirBlocked: false
- airBlockedDirection:
- - South
- - East
- - type: Fixtures
- fixtures:
- fix1:
- shape:
- !type:PolygonShape
- vertices:
- - "-0.5,-0.5"
- - "0.5,0.5"
- - "0.5,-0.5"
- mask:
- - FullTileMask
- layer:
- - WallLayer
- type: entity
parent: BaseWall
- !type:DoActsBehavior
acts: ["Destruction"]
-
- type: entity
- parent: WallShuttleDiagonal
+ parent: WallDiagonalBase
id: WallReinforcedDiagonal
name: reinforced wall
- suffix: diagonal
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
components:
- - type: Tag
- tags:
- - Diagonal
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/reinforced_diagonal.rsi
state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- type: Icon
sprite: Structures/Walls/reinforced_diagonal.rsi
state: state0
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:ChangeConstructionNodeBehavior
+ node: girder
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
+ - type: RadiationBlocker
+ resistance: 5
# Riveting
- type: entity
id: WallRiveted
name: riveted wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/riveted.rsi
- type: Icon
id: WallSandstone
name: sandstone wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/sandstone.rsi
- type: Icon
id: WallSilver
name: silver wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/silver.rsi
- type: Icon
#shuttle walls
- type: entity
+ parent: WallDiagonalBase
id: WallShuttleDiagonal
name: shuttle wall
- suffix: Diagonal
- description: Keeps the air in and the greytide out.
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
components:
- - type: Transform
- anchored: true
- - type: Clickable
- - type: Tag
- tags:
- - Wall
- - Diagonal
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/shuttle_diagonal.rsi
state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- type: Icon
sprite: Structures/Walls/shuttle_diagonal.rsi
state: state0
- - type: Damageable
- damageContainer: StructuralInorganic
- damageModifierSet: StructuralMetallic
- - type: Physics
- bodyType: Static
- type: Reflect
reflectProb: 1
- - type: Pullable
- - type: Airtight
- noAirWhenFullyAirBlocked: false
- airBlockedDirection:
- - South
- - East
- - type: Fixtures
- fixtures:
- fix1:
- shape:
- !type:PolygonShape
- vertices:
- - "-0.5,-0.5"
- - "0.5,0.5"
- - "0.5,-0.5"
- mask:
- - FullTileMask
- layer:
- - WallLayer
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
- type: Destructible
thresholds:
- trigger:
- type: Construction
graph: Girder
node: diagonalshuttleWall
+ - type: RadiationBlocker
+ resistance: 5
+ - type: StaticPrice
+ price: 200
- type: entity
parent: BaseWall
id: WallSolid
name: solid wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/solid.rsi
- type: WallReplacementMarker
base: solid
- type: entity
- parent: WallShuttleDiagonal
+ parent: WallDiagonalBase
id: WallSolidDiagonal
name: solid wall
- suffix: diagonal
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
components:
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/solid_diagonal.rsi
state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- type: Icon
sprite: Structures/Walls/solid_diagonal.rsi
state: state0
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - trigger:
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:ChangeConstructionNodeBehavior
+ node: girder
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- type: entity
parent: WallSolid
name: web wall
description: Keeps the spiders in and the greytide out.
components:
- - type: Clickable
- type: MeleeSound
soundGroups:
Brute:
"/Audio/Weapons/slash.ogg"
- type: Damageable
damageModifierSet: Web
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/web.rsi
- type: Icon
id: WallNecropolis
name: stone wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/necropolis.rsi
- type: Icon
id: WallMining
name: mining wall
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/mining.rsi
- type: Icon
- type: Appearance
- type: entity
- parent: WallShuttleDiagonal
+ parent: WallDiagonalBase
id: WallMiningDiagonal
name: mining wall
- suffix: diagonal
- placement:
- mode: SnapgridCenter
- snap:
- - Wall
components:
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/mining_diagonal.rsi
state: state0
- - type: IconSmooth
- mode: Diagonal
- key: walls
- base: state
- type: Icon
sprite: Structures/Walls/mining_diagonal.rsi
state: state0
+ - type: Damageable
+ damageContainer: StructuralInorganic
+ damageModifierSet: StructuralMetallicStrong
+ - type: Destructible
+ thresholds:
+ - trigger:
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - trigger:
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:SpawnEntitiesBehavior
+ spawn:
+ Girder:
+ min: 1
+ max: 1
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalSlam
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
# Vault Walls
name: cobblestone brick wall
description: Stone by stone, perfectly fitted together to form a wall.
components:
- - type: Tag
- tags:
- - Wall
- type: Sprite
sprite: Structures/Walls/cobblebrick.rsi
- type: Icon