private void OnPendingMapInit(EntityUid uid, IncurableZombieComponent component, MapInitEvent args)
{
_actions.AddAction(uid, ref component.Action, component.ZombifySelfActionPrototype);
+
+ if (HasComp<ZombieComponent>(uid) || HasComp<ZombieImmuneComponent>(uid))
+ return;
+
+ EnsureComp<PendingZombieComponent>(uid, out PendingZombieComponent pendingComp);
+
+ pendingComp.GracePeriod = _random.Next(pendingComp.MinInitialInfectedGrace, pendingComp.MaxInitialInfectedGrace);
}
private void OnPendingMapInit(EntityUid uid, PendingZombieComponent component, MapInitEvent args)
}
component.NextTick = _timing.CurTime + TimeSpan.FromSeconds(1f);
- component.GracePeriod = _random.Next(component.MinInitialInfectedGrace, component.MaxInitialInfectedGrace);
}
public override void Update(float frameTime)