* Make cuff default range again
* uncuff distance
* how about ONE
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Co-authored-by: plykiya <plykiya@protonmail.com>
BreakOnWeightlessMove = false,
BreakOnDamage = true,
NeedHand = true,
- DistanceThreshold = 0.3f
+ DistanceThreshold = 1f // shorter than default but still feels good
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))
BreakOnDamage = true,
NeedHand = true,
RequireCanInteract = false, // Trust in UncuffAttemptEvent
- DistanceThreshold = 0.3f
+ DistanceThreshold = 1f // shorter than default but still feels good
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))