using Content.Shared.Mobs.Components;
using Content.Shared.Throwing;
using Robust.Shared.Physics.Components;
-using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
namespace Content.Server.Damage.Systems
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.Total:damage} damage from collision");
- _color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
+ if (dmg is { Empty: false })
+ {
+ _color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
+ }
+
_guns.PlayImpactSound(args.Target, dmg, null, false);
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{