return;
}
- if (!string.IsNullOrWhiteSpace(component.KeyPhrase) && message.Contains(component.KeyPhrase, StringComparison.InvariantCultureIgnoreCase))
+ if (!string.IsNullOrWhiteSpace(component.KeyPhrase) && message.IndexOf(component.KeyPhrase, StringComparison.InvariantCultureIgnoreCase) is var index and >= 0 )
{
_adminLogger.Add(LogType.Trigger, LogImpact.Medium,
$"A voice-trigger on {ToPrettyString(ent):entity} was triggered by {ToPrettyString(args.Source):speaker} speaking the key-phrase {component.KeyPhrase}.");
Trigger(ent, args.Source);
- var voice = new VoiceTriggeredEvent(args.Source, message);
+ var messageWithoutPhrase = message.Remove(index, component.KeyPhrase.Length).Trim();
+
+ var voice = new VoiceTriggeredEvent(args.Source, message, messageWithoutPhrase);
RaiseLocalEvent(ent, ref voice);
}
}
/// </summary>
/// <param name="Source"> The EntityUid of the entity sending the message</param>
/// <param name="Message"> The contents of the message</param>
+/// <param name="MessageWithoutPhrase"> The message without the phrase that triggered it.</param>
[ByRefEvent]
-public readonly record struct VoiceTriggeredEvent(EntityUid Source, string? Message);
+public readonly record struct VoiceTriggeredEvent(EntityUid Source, string Message, string MessageWithoutPhrase);
(itemSlot.SlotFlags & ent.Comp.AllowedSlots) == 0)
return;
- // Don't do anything if there is no message
- if (args.Message == null)
- return;
-
// Get the storage component
if (!TryComp<StorageComponent>(ent, out var storage))
return;
// If otherwise, we're retrieving an item, so check all the items currently in the attached storage
foreach (var item in storage.Container.ContainedEntities)
{
- // Get the item's name
- var itemName = MetaData(item).EntityName;
- // The message doesn't match the item name the requestor requested, skip and move on to the next item
- if (!args.Message.Contains(itemName, StringComparison.InvariantCultureIgnoreCase))
- continue;
-
- // We found the item we want, so draw it from storage and place it into the player's hands
- if (storage.Container.ContainedEntities.Count != 0)
+ // Check if the name contains the actual command.
+ // This will do comparisons against any length of string which is a little weird, but worth the tradeoff.
+ // E.g "go go s" would give you the screwdriver because "screwdriver" contains "s"
+ if (Name(item).Contains(args.MessageWithoutPhrase))
{
- _container.RemoveEntity(ent, item);
- _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Source)} retrieved {ToPrettyString(item)} from {ToPrettyString(ent)} via voice control");
- _hands.TryPickup(args.Source, item, handsComp: hands);
+ ExtractItemFromStorage(ent, item, args.Source, hands);
break;
}
}
}
+
+ /// <summary>
+ /// Extracts an item from storage and places it into the player's hands.
+ /// </summary>
+ /// <param name="ent">The entity with the <see cref="StorageVoiceControlComponent"/></param>
+ /// <param name="item">The entity to be extracted from the attached storage</param>
+ /// <param name="source">The entity wearing the item</param>
+ /// <param name="hands">The <see cref="HandsComponent"/> of the person wearing the item</param>
+ private void ExtractItemFromStorage(Entity<StorageVoiceControlComponent> ent,
+ EntityUid item,
+ EntityUid source,
+ HandsComponent hands)
+ {
+ _container.RemoveEntity(ent, item);
+ _adminLogger.Add(LogType.Action,
+ LogImpact.Low,
+ $"{ToPrettyString(source)} retrieved {ToPrettyString(item)} from {ToPrettyString(ent)} via voice control");
+ _hands.TryPickup(source, item, handsComp: hands);
+ }
}