/// </summary>
public void PopulateRecipes()
{
- if (!_entityManager.TryGetComponent<LatheComponent>(_owner, out var component))
- return;
-
var recipesToShow = new List<LatheRecipePrototype>();
foreach (var recipe in Recipes)
{
using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
+using Content.Shared.Mobs;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
+using Robust.Shared.Utility;
namespace Content.Shared.Materials;
return false;
if (!CanChangeMaterialAmount(uid, materialId, volume, component))
return false;
- component.Storage.TryAdd(materialId, 0);
- component.Storage[materialId] += volume;
+
+ var existing = component.Storage.GetOrNew(materialId);
+ existing += volume;
+
+ if (existing == 0)
+ component.Storage.Remove(materialId);
+ else
+ component.Storage[materialId] = existing;
var ev = new MaterialAmountChangedEvent();
RaiseLocalEvent(uid, ref ev);