* buff parrots
* ok but not that smart
* oop
/// The % chance an entity with this component learns a phrase when learning is off cooldown
/// </summary>
[DataField]
- public float LearnChance = 0.4f;
+ public float LearnChance = 0.6f;
/// <summary>
/// Time after which another attempt can be made at learning a phrase
/// chance the vocalizing entity speaks on the radio.
/// </summary>
[DataField]
- public float RadioAttemptChance = 0.3f;
+ public float RadioAttemptChance = 0.6f;
}
id: MobPollyParrot
description: An expert in quantum cracker theory
components:
- - type: ParrotMemory
- learnChance: 0.5 # polly is smarter
- type: Vocalizer
maxVocalizeInterval: 240 # polly is chattier
+ - type: RadioVocalizer
+ radioAttemptChance: 0.8 # polly wants to share with the world
- type: Grammar
attributes:
proper: true