--- /dev/null
+#nullable enable
+using System.Collections.Generic;
+using System.Linq;
+using Robust.Shared.GameObjects;
+using Robust.Shared.Utility;
+
+namespace Content.IntegrationTests.Tests.Helpers;
+
+/// <summary>
+/// Generic system that listens for and records any received events of a given type.
+/// </summary>
+public abstract class TestListenerSystem<TEvent> : EntitySystem where TEvent : notnull
+{
+ public override void Initialize()
+ {
+ // TODO
+ // supporting broadcast events requires cleanup on test finish, which will probably require changes to the
+ // test pair/pool manager and would conflict with #36797
+ SubscribeLocalEvent<TestListenerComponent, TEvent>(OnDirectedEvent);
+ }
+
+ protected virtual void OnDirectedEvent(Entity<TestListenerComponent> ent, ref TEvent args)
+ {
+ ent.Comp.Events.GetOrNew(args.GetType()).Add(args);
+ }
+
+ public int Count(EntityUid uid, Func<TEvent, bool>? predicate = null)
+ {
+ return GetEvents(uid, predicate).Count();
+ }
+
+ public void Clear(EntityUid uid)
+ {
+ CompOrNull<TestListenerComponent>(uid)?.Events.Remove(typeof(TEvent));
+ }
+
+ public IEnumerable<TEvent> GetEvents(EntityUid uid, Func<TEvent, bool>? predicate = null)
+ {
+ var events = CompOrNull<TestListenerComponent>(uid)?.Events.GetValueOrDefault(typeof(TEvent));
+ if (events == null)
+ return [];
+
+ return events.Cast<TEvent>().Where(e => predicate?.Invoke(e) ?? true);
+ }
+}
using System.Numerics;
using System.Reflection;
using Content.Client.Construction;
+using Content.IntegrationTests.Tests.Helpers;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Gravity;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
+using Robust.Shared.Reflection;
+using Robust.UnitTesting;
using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
namespace Content.IntegrationTests.Tests.Interaction;
// This partial class defines various methods that are useful for performing & validating interactions
public abstract partial class InteractionTest
{
+ private Dictionary<Type, EntitySystem> _listenerCache = new();
+
/// <summary>
/// Begin constructing an entity.
/// </summary>
#endregion
+ #region EventListener
+
+ /// <summary>
+ /// Asserts that running the given action causes an event to be fired directed at the specified entity (defaults to <see cref="Target"/>).
+ /// </summary>
+ /// <remarks>
+ /// This currently only checks server-side events.
+ /// </remarks>
+ /// <param name="uid">The entity at which the events are supposed to be directed</param>
+ /// <param name="count">How many new events are expected</param>
+ /// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
+ protected async Task AssertFiresEvent<TEvent>(Func<Task> act, EntityUid? uid = null, int count = 1, bool clear = true)
+ where TEvent : notnull
+ {
+ var sys = GetListenerSystem<TEvent>();
+
+ uid ??= STarget;
+ if (uid == null)
+ {
+ Assert.Fail("No target specified");
+ return;
+ }
+
+ if (clear)
+ sys.Clear(uid.Value);
+ else
+ count += sys.Count(uid.Value);
+
+ await Server.WaitPost(() => SEntMan.EnsureComponent<TestListenerComponent>(uid.Value));
+ await act();
+ AssertEvent<TEvent>(uid, count: count);
+ }
+
+ /// <summary>
+ /// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitPost"/>.
+ /// </summary>
+ /// <remarks>
+ /// This currently only checks for server-side events.
+ /// </remarks>
+ /// <param name="uid">The entity at which the events are supposed to be directed</param>
+ /// <param name="count">How many new events are expected</param>
+ /// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
+ protected async Task AssertPostFiresEvent<TEvent>(Action act, EntityUid? uid = null, int count = 1, bool clear = true)
+ where TEvent : notnull
+ {
+ await AssertFiresEvent<TEvent>(async () => await Server.WaitPost(act), uid, count, clear);
+ }
+
+ /// <summary>
+ /// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitAssertion"/>.
+ /// </summary>
+ /// <remarks>
+ /// This currently only checks for server-side events.
+ /// </remarks>
+ /// <param name="uid">The entity at which the events are supposed to be directed</param>
+ /// <param name="count">How many new events are expected</param>
+ /// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
+ protected async Task AssertAssertionFiresEvent<TEvent>(Action act,
+ EntityUid? uid = null,
+ int count = 1,
+ bool clear = true)
+ where TEvent : notnull
+ {
+ await AssertFiresEvent<TEvent>(async () => await Server.WaitAssertion(act), uid, count, clear);
+ }
+
+ /// <summary>
+ /// Asserts that the specified event has been fired some number of times at the given entity (defaults to <see cref="Target"/>).
+ /// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
+ /// </summary>
+ /// <remarks>
+ /// This currently only checks server-side events.
+ /// </remarks>
+ /// <param name="uid">The entity at which the events were directed</param>
+ /// <param name="count">How many new events are expected</param>
+ /// <param name="predicate">A predicate that can be used to filter the recorded events</param>
+ protected void AssertEvent<TEvent>(EntityUid? uid = null, int count = 1, Func<TEvent,bool>? predicate = null)
+ where TEvent : notnull
+ {
+ Assert.That(GetEvents(uid, predicate).Count, Is.EqualTo(count));
+ }
+
+ /// <summary>
+ /// Gets all the events of the specified type that have been fired at the given entity (defaults to <see cref="Target"/>).
+ /// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
+ /// </summary>
+ /// <remarks>
+ /// This currently only gets for server-side events.
+ /// </remarks>
+ /// <param name="uid">The entity at which the events were directed</param>
+ /// <param name="predicate">A predicate that can be used to filter the returned events</param>
+ protected IEnumerable<TEvent> GetEvents<TEvent>(EntityUid? uid = null, Func<TEvent, bool>? predicate = null)
+ where TEvent : notnull
+ {
+ uid ??= STarget;
+ if (uid == null)
+ {
+ Assert.Fail("No target specified");
+ return [];
+ }
+
+ Assert.That(SEntMan.HasComponent<TestListenerComponent>(uid), $"Entity must have {nameof(TestListenerComponent)}");
+ return GetListenerSystem<TEvent>().GetEvents(uid.Value, predicate);
+ }
+
+ protected TestListenerSystem<TEvent> GetListenerSystem<TEvent>()
+ where TEvent : notnull
+ {
+ if (_listenerCache.TryGetValue(typeof(TEvent), out var listener))
+ return (TestListenerSystem<TEvent>) listener;
+
+ var type = Server.Resolve<IReflectionManager>().GetAllChildren<TestListenerSystem<TEvent>>().Single();
+ if (!SEntMan.EntitySysManager.TryGetEntitySystem(type, out var systemObj))
+ {
+ // There has to be a listener system that is manually defined. Event subscriptions are locked once
+ // finalized, so we can't really easily create new subscriptions on the fly.
+ // TODO find a better solution
+ throw new InvalidOperationException($"Event {typeof(TEvent).Name} has no associated listener system!");
+ }
+
+ var system = (TestListenerSystem<TEvent>)systemObj;
+ _listenerCache[typeof(TEvent)] = system;
+ return system;
+ }
+
+ /// <summary>
+ /// Clears all recorded events of the given type.
+ /// </summary>
+ protected void ClearEvents<TEvent>(EntityUid uid) where TEvent : notnull
+ => GetListenerSystem<TEvent>().Clear(uid);
+
+ #endregion
+
#region Entity lookups
/// <summary>
#nullable enable
-using System.Collections.Generic;
-using Content.IntegrationTests.Tests.Interaction;
+using Content.IntegrationTests.Tests.Helpers;
using Content.Shared.Movement.Components;
using Content.Shared.Slippery;
using Content.Shared.Stunnable;
-using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Maths;
public sealed class SlippingTest : MovementTest
{
- public sealed class SlipTestSystem : EntitySystem
- {
- public HashSet<EntityUid> Slipped = new();
- public override void Initialize()
- {
- SubscribeLocalEvent<SlipperyComponent, SlipEvent>(OnSlip);
- }
-
- private void OnSlip(EntityUid uid, SlipperyComponent component, ref SlipEvent args)
- {
- Slipped.Add(args.Slipped);
- }
- }
+ public sealed class SlipTestSystem : TestListenerSystem<SlipEvent>;
[Test]
public async Task BananaSlipTest()
{
- var sys = SEntMan.System<SlipTestSystem>();
await SpawnTarget("TrashBananaPeel");
var modifier = Comp<MovementSpeedModifierComponent>(Player).SprintSpeedModifier;
Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed.");
- // Player is to the left of the banana peel and has not slipped.
+ // Player is to the left of the banana peel.
Assert.That(Delta(), Is.GreaterThan(0.5f));
- Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
// Walking over the banana slowly does not trigger a slip.
await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Down);
- await Move(DirectionFlag.East, 1f);
+ await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.East, 1f), count: 0);
+
Assert.That(Delta(), Is.LessThan(0.5f));
- Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
AssertComp<KnockedDownComponent>(false, Player);
// Moving at normal speeds does trigger a slip.
await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Up);
- await Move(DirectionFlag.West, 1f);
- Assert.That(sys.Slipped, Does.Contain(SEntMan.GetEntity(Player)));
+ await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.West, 1f));
+
+ // And the person that slipped was the player
+ AssertEvent<SlipEvent>(predicate: @event => @event.Slipped == SPlayer);
AssertComp<KnockedDownComponent>(true, Player);
}
}