uplink-mini-bomb-name = Minibomb
uplink-mini-bomb-desc = A low-yield, high-impact precision sabotage explosive with a 5 second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go.
-uplink-supermatter-grenade-name = Supermatter Grenade
-uplink-supermatter-grenade-desc = Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
+uplink-singularity-grenade-name = Singularity Grenade
+uplink-singularity-grenade-desc = Grenade that simulates the power of a singularity, generates powerful gravity well.
uplink-whitehole-grenade-name = Whitehole Grenade
uplink-whitehole-grenade-desc = Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
- UplinkExplosives
- type: listing
- id: UplinkSupermatterGrenade
- name: uplink-supermatter-grenade-name
- description: uplink-supermatter-grenade-desc
- productEntity: SupermatterGrenade
+ id: UplinkSingularityGrenade
+ name: uplink-singularity-grenade-name
+ description: uplink-singularity-grenade-desc
+ productEntity: SingularityGrenade
discountCategory: usualDiscounts
discountDownTo:
Telecrystal: 3
- type: entity
- name: supermatter grenade
- description: Grenade that simulates delamination of the supermatter engine, pulling things in a heap and exploding after some time.
- parent: [GrenadeBase, BaseSyndicateContraband]
- id: SupermatterGrenade
+ parent: [ GrenadeBase, BaseSyndicateContraband ]
+ id: SingularityGrenade
+ name: singularity grenade
+ description: Grenade that simulates the power of a singularity, pulling things in a heap.
components:
- type: Sprite
- sprite: Objects/Weapons/Grenades/supermattergrenade.rsi
+ sprite: Objects/Weapons/Grenades/singularitygrenade.rsi
- type: OnUseTimerTrigger
delay: 3
beepInterval: 0.46
path: /Audio/Effects/Grenades/Supermatter/smbeep.ogg
params:
volume: -5
- - type: Explosive
- explosionType: Default
- totalIntensity: 200
- intensitySlope: 30
- maxIntensity: 120
- type: SoundOnTrigger
removeOnTrigger: true
sound:
sound:
path: /Audio/Effects/Grenades/Supermatter/supermatter_loop.ogg
- type: GravityWell
- maxRange: 8
- baseRadialAcceleration: 145
- baseTangentialAcceleration: 5
- gravPulsePeriod: 0.01
+ maxRange: 10
+ baseRadialAcceleration: 5
+ baseTangentialAcceleration: .5
+ gravPulsePeriod: 0.03
- type: SingularityDistortion
intensity: 150
falloffPower: 1.5
path: /Audio/Effects/Grenades/Supermatter/supermatter_end.ogg
params:
volume: 5
- - type: ExplodeOnTrigger
+ - type: DeleteOnTrigger
- type: entity
name: whitehole grenade
description: Grenade that repulses everything around for some time.
- parent: SupermatterGrenade
+ parent: SingularityGrenade
id: WhiteholeGrenade
components:
- type: Sprite