]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Make Closets Less Tanky Than Gun Safes (#35671)
authorCraftyRenter <craftyrenter@tutanota.de>
Fri, 26 Sep 2025 20:04:32 +0000 (15:04 -0500)
committerGitHub <noreply@github.com>
Fri, 26 Sep 2025 20:04:32 +0000 (13:04 -0700)
* Reduce ClosetBase's DamageTrigger to 50 from 150.

* Increased LockerBase's DamageTrigger to 75, doubled LockerBaseSecure's DamageTrigger

This and the previous commit aim to improve health scaling of storage closets with their intended level of security. The
damage scale is as follows:

Inheritors of ClosetBase:       50 (old 150)
Inheritors of LockerBase:       75 (old 50)
Inheritors of LockerBaseSecure: 150 (old 75)

I left suit lockers alone because visually they look the tankiest of the lockers, though it may make sense to have them
in between secure lockers and regular lockers.

* COMMIT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Resources/Prototypes/Entities/Structures/Storage/Closets/Lockers/base_structurelockers.yml
Resources/Prototypes/Entities/Structures/Storage/Closets/base_structureclosets.yml

index a30ae00e961ea0943b6483ef7e44ecb8ca59c4c0..27d29fb3d0a59fb1f34ad6a4a02191d46191943c 100644 (file)
     thresholds:
     - trigger:
         !type:DamageTrigger
-        damage: 75
+        damage: 300
       behaviors:
       - !type:DoActsBehavior
         acts: ["Destruction"]
+    - trigger:
+        !type:DamageTrigger
+        damage: 150
+      behaviors:
+      - !type:DoActsBehavior
+        acts: ["Destruction"]
+      - !type:PlaySoundBehavior
+        sound:
+          collection: MetalBreak
+          params:
+            volume: -6
+      - !type:SpawnEntitiesBehavior
+        spawn:
+          SheetSteel1:
+            min: 1
+            max: 2
index ba1ecfd7498bcabbce4aaa98b52ad7e46b17ab0f..181321d28037fb6438e83b27f37840c1c5722f7e 100644 (file)
     thresholds:
     - trigger:
         !type:DamageTrigger
-        damage: 300
+        damage: 100
       behaviors:
         - !type:DoActsBehavior
           acts: [ "Destruction" ]
     - trigger:
         !type:DamageTrigger
-        damage: 150
+        damage: 50
       behaviors:
       - !type:DoActsBehavior
         acts: ["Destruction"]
     thresholds:
     - trigger:
         !type:DamageTrigger
-        damage: 300
+        damage: 100
       behaviors:
         - !type:DoActsBehavior
           acts: [ "Destruction" ]
     - trigger:
         !type:DamageTrigger
-        damage: 150
+        damage: 50
       behaviors:
       - !type:DoActsBehavior
         acts: ["Destruction"]