* Fixed the empty mass scanner still being a normal item, whoops.
* Fixed parenting duplication and issues with item state.
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Co-authored-by: RedBookcase <Usualmoves@gmail.com>
- state: icon
- state: scanner
shader: unshaded
- visible: true
+ visible: false
map: [ "enum.PowerDeviceVisualLayers.Powered" ]
- type: RadarConsole
maxRange: 256
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
- - type: Item
- size: Normal
- sprite: Objects/Tools/handheld_mass_scanner.rsi
- - type: Sprite
- sprite: Objects/Tools/handheld_mass_scanner.rsi
- state: icon
- layers:
- - state: icon
- - state: scanner
- shader: unshaded
- visible: false
- map: [ "enum.PowerDeviceVisualLayers.Powered" ]
- type: entity
id: HandHeldMassScannerBorg