* totally unrelated to any other recent additions
* dispare
* enum
- type: ReagentTank
- type: DumpableSolution
solution: drainBuffer
+ - type: Edible
+ edible: Drink
+ solution: tank
+ destroyOnEmpty: false
+ utensil: Spoon
- type: GenericVisualizer
visuals:
enum.ToiletVisuals.SeatVisualState:
graph: Toilet
node: toilet
+# so theres not actually any way to replenish the gastrotoxin / gold in these.
+# I wouldn't add it to the solutionregeneration comp because that doesn't make a lot of sense imo.
+# I guess we just need to add shitting?
- type: entity
id: ToiletDirtyWater
parent: ToiletEmpty