id: TechnologyDiskStealCollectionObjective
components:
- type: NotJobRequirement
- job: Scientist
+ jobs: [ Scientist ]
- type: StealCondition
stealGroup: TechnologyDisk
minCollectionSize: 5
id: MailStealCollectionObjective
components:
- type: NotJobRequirement
- job: CargoTechnician
+ jobs: [ CargoTechnician, SalvageSpecialist ]
- type: StealCondition
stealGroup: Mail
minCollectionSize: 4
id: IDCardsStealCollectionObjective
components:
- type: NotJobRequirement #Here cause you can buy a personnel crate from cargo which is 8 ID cards. Meaning the ID you start with is number nine and you only need to steal one.
- job: CargoTechnician #TODO: add salvage specialist
+ jobs: [ CargoTechnician, SalvageSpecialist ]
- type: StealCondition
stealGroup: IDCard
minCollectionSize: 5
id: OfficerHandgunsStealCollectionObjective
components:
- type: NotJobRequirement
- job: SecurityOfficer #TODO: Add HoS, Detective, and Warden
+ jobs: [ SecurityOfficer, HeadOfSecurity, Detective, Warden ]
- type: StealCondition
stealGroup: OfficerHandgun
minCollectionSize: 2
id: ForensicScannerStealObjective
components:
- type: NotJobRequirement
- job: Detective
+ jobs: [ Detective ]
- type: StealCondition
stealGroup: ForensicScanner
- type: Objective
id: FlippoEngravedLighterStealObjective
components:
- type: NotJobRequirement
- job: Detective
+ jobs: [ Detective ]
- type: StealCondition
stealGroup: FlippoEngravedLighter
- type: Objective
id: ClothingOuterHardsuitVoidParamedStealObjective
components:
- type: NotJobRequirement
- job: Paramedic #TODO: make it so this also includes Medical Doctor, Chemist and Psychologist
+ jobs: [ MedicalDoctor, Paramedic, Chemist, Psychologist ]
- type: StealCondition
stealGroup: ClothingOuterHardsuitVoidParamed
- type: Objective
id: MedicalTechFabCircuitboardStealObjective
components:
- type: NotJobRequirement
- job: MedicalDoctor #TODO: make it so this also includes Chemist, Paramedic and Psychologist
+ jobs: [ MedicalDoctor, Paramedic, Chemist, Psychologist ]
- type: StealCondition
stealGroup: MedicalTechFabCircuitboard
- type: Objective
id: ClothingHeadsetAltMedicalStealObjective
components:
- type: NotJobRequirement
- job: ChiefMedicalOfficer
+ jobs: [ ChiefMedicalOfficer ]
- type: StealCondition
stealGroup: ClothingHeadsetAltMedical
- type: Objective
id: FireAxeStealObjective
components:
- type: NotJobRequirement
- job: AtmosphericTechnician
+ jobs: [ AtmosphericTechnician ]
- type: StealCondition
stealGroup: FireAxe
- type: Objective
id: AmePartFlatpackStealObjective
components:
- type: NotJobRequirement
- job: StationEngineer #TODO: make it so this also includes Atmos technician
+ jobs: [ StationEngineer, AtmosphericTechnician ]
- type: StealCondition
stealGroup: AmePartFlatpack
- type: Objective
id: ChiefEngineerToolbeltStealObjective
components:
#- type: NotJobRequirement Is this really necessary? it's a pickpocket objective. Only thing is that it would be easier to get to CE
- # Job: StationEngineer, AtmosphericTechnician
+ # jobs: [ StationEngineer, AtmosphericTechnician ]
- type: StealCondition
stealGroup: ChiefEngineerToolBelt
- type: Objective
id: ExpeditionsCircuitboardStealObjective
components:
- type: NotJobRequirement
- job: SalvageSpecialist
+ jobs: [ SalvageSpecialist ]
- type: StealCondition
stealGroup: SalvageExpeditionsComputerCircuitboard
- type: Objective
id: CargoShuttleCircuitboardStealObjective
components:
- type: NotJobRequirement
- job: CargoTechnician #TODO: make it so this also includes Salvage Specialist
+ jobs: [ CargoTechnician, SalvageSpecialist ]
- type: StealCondition
stealGroup: CargoShuttleConsoleCircuitboard
- type: Objective
id: ClothingEyesHudBeerStealObjective
components:
- type: NotJobRequirement
- job: Bartender #TODO: make it so this also includes Service worker
+ jobs: [ Bartender, ServiceWorker ]
- type: StealCondition
stealGroup: ClothingEyesHudBeer
- type: Objective
id: BibleStealObjective
components:
- type: NotJobRequirement
- job: Chaplain
+ jobs: [ Chaplain ]
- type: StealCondition
stealGroup: Bible
- type: Objective
id: ClothingNeckGoldmedalStealObjective
components:
- type: NotJobRequirement
- job: HeadOfPersonnel
+ jobs: [ HeadOfPersonnel ]
- type: StealCondition
stealGroup: ClothingNeckGoldmedal
- type: Objective
id: ClothingNeckClownmedalStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: ClothingNeckClownmedal
- type: Objective
id: CaptainSwordStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: CaptainSword
- type: Objective
id: NuclearBombStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: NuclearBomb
- type: Objective
id: FaxMachineCaptainStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: FaxMachineCaptain
- type: Objective
id: ChemDispenserStealObjective
components:
- type: NotJobRequirement
- job: Chemist #TODO: make it so this also includes Scientist. It's a roundstart circuit they can construct.
+ jobs: [ Chemist, Scientist ]
- type: StealCondition
stealGroup: ChemDispenser
- type: Objective
id: XenoArtifactStealObjective
components:
- type: NotJobRequirement
- job: Scientist
+ jobs: [ Scientist ]
- type: StealCondition
stealGroup: XenoArtifact
- type: Objective
id: FreezerHeaterStealObjective
components:
- type: NotJobRequirement
- job: AtmosphericTechnician #TODO: make it so this also includes Engineer, Medical doctor, chemist and maybe also scientist. Medical doc and chemist cause cryogenics, scientist cause it can be built and is sometimes mapped in artisci
+ jobs: [ AtmosphericTechnician, MedicalDoctor, Chemist, Paramedic, Psychologist, Scientist, Chef ]
- type: StealCondition
stealGroup: FreezerHeater
- type: Objective
id: TegStealObjective
components:
- type: NotJobRequirement
- job: AtmosphericTechnician #TODO: make it so this also includes Engineer, Several TEG only maps have TEG accessible by standard Engineers
+ jobs: [ AtmosphericTechnician, StationEngineer ]
- type: StealCondition
stealGroup: Teg
- type: Objective
id: BoozeDispenserStealObjective
components:
- type: NotJobRequirement
- job: Bartender #TODO: make it so this also includes Service worker
+ jobs: [ Bartender, ServiceWorker ]
- type: StealCondition
stealGroup: BoozeDispenser
- type: Objective
id: AltarNanotrasenStealObjective
components:
- type: NotJobRequirement
- job: Chaplain
+ jobs: [ Chaplain ]
- type: StealCondition
stealGroup: AltarNanotrasen
- type: Objective
id: PlantRDStealObjective
components:
- type: NotJobRequirement
- job: Scientist
+ jobs: [ Scientist ]
- type: StealCondition
stealGroup: PlantRD
- type: Objective
id: ToiletGoldenStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: ToiletGoldenDirtyWater
- type: Objective
id: IanStealObjective
components:
- type: NotJobRequirement
- job: HeadOfPersonnel
+ jobs: [ HeadOfPersonnel ]
- type: StealCondition
stealGroup: AnimalIan
- type: Objective
id: McGriffStealObjective
components:
- type: NotJobRequirement
- job: Detective
+ jobs: [ Detective ]
- type: StealCondition
stealGroup: AnimalMcGriff
- type: Objective
id: WalterStealObjective
components:
- type: NotJobRequirement
- job: Chemist
+ jobs: [ Chemist ]
- type: StealCondition
stealGroup: AnimalWalter
- type: Objective
id: RenaultStealObjective
components:
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: StealCondition
stealGroup: AnimalRenault
- type: Objective
id: ShivaStealObjective
components:
- type: NotJobRequirement
- job: SecurityOfficer
+ jobs: [ SecurityOfficer ]
- type: StealCondition
stealGroup: AnimalShiva
- type: Objective
id: TropicoStealObjective
components:
- type: NotJobRequirement
- job: AtmosphericTechnician
+ jobs: [ AtmosphericTechnician ]
- type: StealCondition
stealGroup: AnimalTropico
- type: Objective
id: BaseCMOStealObjective
components:
- type: NotJobRequirement
- job: ChiefMedicalOfficer
+ jobs: [ ChiefMedicalOfficer ]
- type: StealCondition
owner: job-name-cmo
id: BaseRDStealObjective
components:
- type: NotJobRequirement
- job: ResearchDirector
+ jobs: [ ResearchDirector ]
- type: StealCondition
owner: job-name-rd
# HoS will have this on them a lot of the time so..
difficulty: 3
- type: NotJobRequirement
- job: HeadOfSecurity
+ jobs: [ HeadOfSecurity ]
- type: StealCondition
stealGroup: WeaponEnergyMagnum
owner: job-name-hos
id: MagbootsStealObjective
components:
- type: NotJobRequirement
- job: ChiefEngineer
+ jobs: [ ChiefEngineer ]
- type: StealCondition
stealGroup: ClothingShoesBootsMagAdv
owner: job-name-ce
id: ClipboardStealObjective
components:
- type: NotJobRequirement
- job: Quartermaster
+ jobs: [ Quartermaster ]
- type: StealCondition
stealGroup: BoxFolderQmClipboard
owner: job-name-qm
id: KnuckleDustersStealObjective
components:
- type: NotJobRequirement
- job: Quartermaster
+ jobs: [ Quartermaster ]
- type: StealCondition
stealGroup: ClothingHandsKnuckleDustersQM
owner: job-name-qm
id: CorgiMeatStealObjective
components:
- type: NotJobRequirement
- job: HeadOfPersonnel
+ jobs: [ HeadOfPersonnel ]
- type: ObjectiveLimit
limit: 3 # ian only has 2 slices, 3 obj for drama
- type: StealCondition
# sorry ce but your jordans are not as high security as the caps gear
difficulty: 3.5
- type: NotJobRequirement
- job: Captain
+ jobs: [ Captain ]
- type: entity
parent: BaseCaptainObjective