equipSound: /Audio/Mecha/mechmove03.ogg
unequipSound: /Audio/Effects/Emotes/parp1.ogg
+#Mime Hardsuit
+- type: entity
+ parent: ClothingHeadHelmetHardsuitSecurity
+ id: ClothingHeadHelmetHardsuitMime
+ name: mime hardsuit helmet
+ description: A mime hardsuit helmet.
+ components:
+ - type: BreathMask
+ - type: Sprite
+ sprite: Clothing/Head/Hardsuits/mime.rsi
+ - type: Clothing
+ sprite: Clothing/Head/Hardsuits/mime.rsi
+
#Santas Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitClown
+#Mime Hardsuit
+- type: entity
+ parent: ClothingOuterHardsuitClown
+ id: ClothingOuterHardsuitMime
+ name: mime hardsuit
+ description: A custom-made mime hardsuit.
+ components:
+ - type: Sprite
+ sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
+ - type: Clothing
+ sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
+ - type: Construction
+ graph: MimeHardsuit
+ node: mimeHardsuit
+ - type: ToggleableClothing
+ clothingPrototype: ClothingHeadHelmetHardsuitMime
+
#Santa's Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
--- /dev/null
+- type: constructionGraph
+ id: MimeHardsuit
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: mimeHardsuit
+ steps:
+ - material: Cloth
+ amount: 5
+ doAfter: 1
+ - tag: SuitEVA
+ name: An EVA suit
+ icon:
+ sprite: Clothing/OuterClothing/Suits/eva.rsi
+ state: icon
+ doAfter: 1
+ - tag: HelmetEVA
+ name: An EVA helmet
+ icon:
+ sprite: Clothing/Head/Helmets/eva.rsi
+ state: icon
+ doAfter: 1
+ - tag: CrayonRed
+ name: red crayon
+ icon:
+ sprite: Objects/Fun/crayons.rsi
+ state: red
+ doAfter: 1
+ - tag: CrayonBlack
+ name: black crayon
+ icon:
+ sprite: Objects/Fun/crayons.rsi
+ state: black
+ doAfter: 1
+ - tag: MimeBelt
+ name: suspenders
+ icon:
+ sprite: Clothing/Belt/suspenders.rsi
+ state: icon
+ doAfter: 1
+ - node: mimeHardsuit
+ entity: ClothingOuterHardsuitMime
icon: { sprite: Clothing/OuterClothing/Hardsuits/clown.rsi, state: icon }
objectType: Item
+- type: construction
+ name: mime hardsuit
+ id: MimeHardsuit
+ graph: MimeHardsuit
+ startNode: start
+ targetNode: mimeHardsuit
+ category: construction-category-clothing
+ description: A modified hardsuit fit for a mime.
+ icon: { sprite: Clothing/OuterClothing/Hardsuits/mime.rsi, state: icon }
+ objectType: Item
+
- type: construction
name: bone armor
id: BoneArmor
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, sprited by Fazansen(https://github.com/Fazansen)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "icon-flash"
+ },
+ {
+ "name": "off-equipped-HELMET",
+ "directions": 4
+ },
+ {
+ "name": "on-equipped-HELMET",
+ "directions": 4
+ }
+ ]
+}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, modified by brainfood1183 (github), sprited(resprited) by Fazansen(https://github.com/Fazansen)",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "equipped-OUTERCLOTHING",
+ "directions": 4
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ }
+ ]
+}