reagents:
- ReagentId: Silicon
Quantity: 5 #Half of the value of regular glass. TECHNICALLY, welding a single shard of glass gives you the full thing back with just 1 sheet, but that is stupid so I am making it half.
+ - type: Construction
+ graph: Shiv
+ node: start
- type: entity
parent: ShardBase
reagents:
- ReagentId: Silicon
Quantity: 5 #I don't care enough to divide all of the reinforced glass materials by 2 because reinforced glass shards are due for removal anyways.
+ - type: Construction
+ graph: ReinforcedShiv
+ node: start
- type: entity
parent: ShardBase
Quantity: 5
- ReagentId: Plasma
Quantity: 5
+ - type: Construction
+ graph: PlasmaShiv
+ node: start
- type: entity
parent: ShardBase
Quantity: 5
- ReagentId: Uranium
Quantity: 5
+ - type: Construction
+ graph: UraniumShiv
+ node: start
id: Shiv
start: start
graph:
- - node: start
- edges:
- - to: icon
- steps:
- - material: Cloth
- amount: 1
- doAfter: 1
- - tag: GlassShard
- name: Glass Shard
- icon:
- sprite: Objects/Materials/Shards/shard.rsi
- state: shard1
- doAfter: 1
- - node: icon
- entity: Shiv
+ - node: start
+ entity: ShardGlass
+ edges:
+ - to: icon
+ steps:
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: Shiv
- type: constructionGraph
id: ReinforcedShiv
start: start
graph:
- - node: start
- edges:
- - to: icon
- steps:
- - material: Cloth
- amount: 1
- doAfter: 1
- - tag: ReinforcedGlassShard
- name: Reinforced Glass Shard
- icon:
- sprite: Objects/Materials/Shards/shard.rsi
- state: shard1
- doAfter: 1
- - node: icon
- entity: ReinforcedShiv
+ - node: start
+ entity: ShardGlassReinforced
+ edges:
+ - to: icon
+ steps:
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: ReinforcedShiv
- type: constructionGraph
id: PlasmaShiv
start: start
graph:
- - node: start
- edges:
- - to: icon
- steps:
- - material: Cloth
- amount: 1
- doAfter: 1
- - tag: PlasmaGlassShard
- name: Plasma Glass Shard
- icon:
- sprite: Objects/Materials/Shards/shard.rsi
- state: shard1
- doAfter: 1
- - node: icon
- entity: PlasmaShiv
+ - node: start
+ entity: ShardGlassPlasma
+ edges:
+ - to: icon
+ steps:
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: PlasmaShiv
- type: constructionGraph
id: UraniumShiv
start: start
graph:
- - node: start
- edges:
- - to: icon
- steps:
- - material: Cloth
- amount: 1
- doAfter: 1
- - tag: UraniumGlassShard
- name: Uranium Glass Shard
- icon:
- sprite: Objects/Materials/Shards/shard.rsi
- state: shard1
- doAfter: 1
- - node: icon
- entity: UraniumShiv
+ - node: start
+ entity: ShardGlassUranium
+ edges:
+ - to: icon
+ steps:
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: UraniumShiv
-- type: construction
- name: glass shiv
- id: Shiv
- graph: Shiv
- startNode: start
- targetNode: icon
- category: construction-category-weapons
- description: A glass shard with a piece of cloth wrapped around it.
- icon: { sprite: Objects/Weapons/Melee/shiv.rsi, state: icon }
- objectType: Item
-
-- type: construction
- name: reinforced shiv
- id: ReinforcedShiv
- graph: ReinforcedShiv
- startNode: start
- targetNode: icon
- category: construction-category-weapons
- description: A reinforced glass shard with a piece of cloth wrapped around it.
- icon: { sprite: Objects/Weapons/Melee/reinforced_shiv.rsi, state: icon }
- objectType: Item
-
-- type: construction
- name: plasma shiv
- id: PlasmaShiv
- graph: PlasmaShiv
- startNode: start
- targetNode: icon
- category: construction-category-weapons
- description: A plasma shard with a piece of cloth wrapped around it.
- icon: { sprite: Objects/Weapons/Melee/plasma_shiv.rsi, state: icon }
- objectType: Item
-
-- type: construction
- name: uranium shiv
- id: UraniumShiv
- graph: UraniumShiv
- startNode: start
- targetNode: icon
- category: construction-category-weapons
- description: A uranium shard with a piece of cloth wrapped around it.
- icon: { sprite: Objects/Weapons/Melee/uranium_shiv.rsi, state: icon }
- objectType: Item
-
- type: construction
name: crude spear
id: Spear