* Blood makes non-animals take poison damage, and sates animal hunger at a very low rate
* Only affects humans, animal restrictions also removed
* ignore the other commits, blood and uncooked protein rework!
* Humans recieve a popup when they consume these reagents
* lower the original damage of uncooked proteins
* Change metablizing organs, make blood digest into uncooked protein instead of it having it's own effect
generic-reagent-effect-nauseous = You feel nauseous.
generic-reagent-effect-parched = You feel parched.
generic-reagent-effect-thirsty = You feel thirsty.
+generic-reagent-effect-sick = You feel sick after consuming that...
slippery: false
metabolisms:
Drink:
- # Quenching!
effects:
- !type:SatiateThirst
factor: 1.5
+ conditions:
+ - !type:OrganType
+ type: Human
+ shouldHave: false
+ Food:
+ effects:
+ - !type:AdjustReagent
+ reagent: UncookedAnimalProteins
+ amount: 0.5
plantMetabolism:
- - !type:PlantAdjustWater
- amount: 0.5
+ - !type:PlantAdjustWater
+ amount: 0.5
- type: reagent
id: Slime
factor: 1.5
- type: reagent
+ parent: Blood
id: CopperBlood
name: reagent-name-hemocyanin-blood
group: Biological
recognizable: true
physicalDesc: reagent-physical-desc-ferrous
slippery: false
- metabolisms:
- Drink:
- # Quenching!
- effects:
- - !type:SatiateThirst
- factor: 1.5
- plantMetabolism:
- - !type:PlantAdjustWater
- amount: 0.5
- type: reagent
id: ZombieBlood
flavor: bitter
color: "#FFFFE5"
metabolisms:
- Poison:
+ Food:
effects:
+ - !type:PopupMessage
+ conditions:
+ - !type:OrganType
+ type: Human
+ reagent: Protein
+ type: Local
+ visualType: MediumCaution
+ messages: [ "generic-reagent-effect-sick" ]
+ probability: 0.5
+ - !type:ChemVomit
+ probability: 0.1
+ conditions:
+ - !type:OrganType
+ type: Human
- !type:HealthChange
conditions:
- !type:OrganType
type: Human
damage:
types:
- Poison: 2
+ Poison: 1
- !type:AdjustReagent
conditions:
- !type:OrganType
- type: Animal
+ type: Human
+ shouldHave: false
reagent: Protein
amount: 0.5