* stops do-afters from cancelling if food/drink is used twice
* Update DrinkSystem.cs
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceDrink,
+ CancelDuplicate = false,
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
+ CancelDuplicate = false,
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);