- ReagentId: Silicon
Quantity: 5 #Half of the value of regular glass. TECHNICALLY, welding a single shard of glass gives you the full thing back with just 1 sheet, but that is stupid so I am making it half.
- type: Construction
- graph: Shiv
+ graph: ShivConstruct
node: start
- type: entity
- ReagentId: Silicon
Quantity: 5 #I don't care enough to divide all of the reinforced glass materials by 2 because reinforced glass shards are due for removal anyways.
- type: Construction
- graph: ReinforcedShiv
+ graph: ReinforcedShivConstruct
node: start
- type: entity
- ReagentId: Plasma
Quantity: 5
- type: Construction
- graph: PlasmaShiv
+ graph: PlasmaShivConstruct
node: start
- type: entity
- ReagentId: Uranium
Quantity: 5
- type: Construction
- graph: UraniumShiv
+ graph: UraniumShivConstruct
node: start
- type: constructionGraph
- id: Shiv
+ id: ShivConstruct
start: start
graph:
- node: start
entity: Shiv
- type: constructionGraph
- id: ReinforcedShiv
+ id: Shiv
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: GlassShard
+ name: Glass Shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: Shiv
+
+- type: constructionGraph
+ id: ReinforcedShivConstruct
start: start
graph:
- node: start
entity: ReinforcedShiv
- type: constructionGraph
- id: PlasmaShiv
+ id: ReinforcedShiv
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: ReinforcedGlassShard
+ name: Reinforced Glass Shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: ReinforcedShiv
+
+- type: constructionGraph
+ id: PlasmaShivConstruct
start: start
graph:
- node: start
entity: PlasmaShiv
- type: constructionGraph
- id: UraniumShiv
+ id: PlasmaShiv
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: PlasmaGlassShard
+ name: Plasma Glass Shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: PlasmaShiv
+
+- type: constructionGraph
+ id: UraniumShivConstruct
start: start
graph:
- node: start
doAfter: 1
- node: icon
entity: UraniumShiv
+
+- type: constructionGraph
+ id: UraniumShiv
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: icon
+ steps:
+ - tag: UraniumGlassShard
+ name: Uranium Glass Shard
+ icon:
+ sprite: Objects/Materials/Shards/shard.rsi
+ state: shard1
+ doAfter: 1
+ - material: Cloth
+ amount: 1
+ doAfter: 1
+ - node: icon
+ entity: UraniumShiv
+- type: construction
+ name: glass shiv
+ id: Shiv
+ graph: Shiv
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: A glass shard with a piece of cloth wrapped around it.
+ icon: { sprite: Objects/Weapons/Melee/shiv.rsi, state: icon }
+ objectType: Item
+
+- type: construction
+ name: reinforced shiv
+ id: ReinforcedShiv
+ graph: ReinforcedShiv
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: A reinforced glass shard with a piece of cloth wrapped around it.
+ icon: { sprite: Objects/Weapons/Melee/reinforced_shiv.rsi, state: icon }
+ objectType: Item
+
+- type: construction
+ name: plasma shiv
+ id: PlasmaShiv
+ graph: PlasmaShiv
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: A plasma shard with a piece of cloth wrapped around it.
+ icon: { sprite: Objects/Weapons/Melee/plasma_shiv.rsi, state: icon }
+ objectType: Item
+
+- type: construction
+ name: uranium shiv
+ id: UraniumShiv
+ graph: UraniumShiv
+ startNode: start
+ targetNode: icon
+ category: construction-category-weapons
+ description: A uranium shard with a piece of cloth wrapped around it.
+ icon: { sprite: Objects/Weapons/Melee/uranium_shiv.rsi, state: icon }
+ objectType: Item
+
- type: construction
name: crude spear
id: Spear