(CVars.ThreadParallelCount.Name, "1"),
(CCVars.GameRoleTimers.Name, "false"),
(CCVars.GridFill.Name, "false"),
+ (CCVars.PreloadGrids.Name, "false"),
(CCVars.ArrivalsShuttles.Name, "false"),
(CCVars.EmergencyShuttleEnabled.Name, "false"),
(CCVars.ProcgenPreload.Name, "false"),
using Content.Server.Maps;
+using Content.Shared.GridPreloader.Prototypes;
+using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
public MapId? Map;
[DataField]
- public ProtoId<GameMapPrototype>? GameMap ;
+ public ProtoId<GameMapPrototype>? GameMap;
[DataField]
public ResPath? MapPath;
+ [DataField]
+ public ProtoId<PreloadedGridPrototype>? PreloadedGrid;
+
[DataField]
public List<EntityUid> MapGrids = new();
using Content.Server.Antag;
using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
+using Content.Server.GridPreloader;
using Content.Server.Spawners.Components;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
+using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules;
public sealed class LoadMapRuleSystem : GameRuleSystem<LoadMapRuleComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
+ [Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly TransformSystem _transform = default!;
+ [Dependency] private readonly GridPreloaderSystem _gridPreloader = default!;
public override void Initialize()
{
if (comp.Map != null)
return;
- _map.CreateMap(out var mapId);
+ // grid preloading needs map to init after moving it
+ var mapUid = comp.PreloadedGrid != null ? _map.CreateMap(out var mapId, false) : _map.CreateMap(out mapId);
+ _metaData.SetEntityName(mapUid, $"LoadMapRule destination for rule {ToPrettyString(uid)}");
comp.Map = mapId;
if (comp.GameMap != null)
}
else if (comp.MapPath != null)
{
- if (_mapLoader.TryLoad(comp.Map.Value, comp.MapPath.Value.ToString(), out var roots, new MapLoadOptions { LoadMap = true }))
- comp.MapGrids.AddRange(roots);
+ if (!_mapLoader.TryLoad(comp.Map.Value,
+ comp.MapPath.Value.ToString(),
+ out var roots,
+ new MapLoadOptions { LoadMap = true }))
+ {
+ _mapManager.DeleteMap(mapId);
+ return;
+ }
+
+ comp.MapGrids.AddRange(roots);
+ }
+ else if (comp.PreloadedGrid != null)
+ {
+ // TODO: If there are no preloaded grids left, any rule announcements will still go off!
+ if (!_gridPreloader.TryGetPreloadedGrid(comp.PreloadedGrid.Value, out var loadedShuttle))
+ {
+ _mapManager.DeleteMap(mapId);
+ return;
+ }
+
+ _transform.SetParent(loadedShuttle.Value, mapUid);
+ comp.MapGrids.Add(loadedShuttle.Value);
+ _map.InitializeMap(mapId);
}
else
{
--- /dev/null
+using Content.Shared.GridPreloader.Prototypes;
+using Robust.Shared.Map;
+using Robust.Shared.Prototypes;
+
+namespace Content.Server.GridPreloader;
+
+/// <summary>
+/// Component storing data about preloaded grids and their location
+/// Goes on the map entity
+/// </summary>
+[RegisterComponent, Access(typeof(GridPreloaderSystem))]
+public sealed partial class GridPreloaderComponent : Component
+{
+ [DataField]
+ public Dictionary<ProtoId<PreloadedGridPrototype>, List<EntityUid>> PreloadedGrids = new();
+}
--- /dev/null
+using System.Diagnostics.CodeAnalysis;
+using Content.Shared.CCVar;
+using Content.Shared.GridPreloader.Prototypes;
+using Content.Shared.GridPreloader.Systems;
+using Robust.Server.GameObjects;
+using Robust.Server.Maps;
+using Robust.Shared.Configuration;
+using Robust.Shared.Map;
+using Robust.Shared.Map.Components;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Prototypes;
+using System.Numerics;
+using Content.Server.GameTicking;
+using Content.Shared.GameTicking;
+using JetBrains.Annotations;
+
+namespace Content.Server.GridPreloader;
+public sealed class GridPreloaderSystem : SharedGridPreloaderSystem
+{
+ [Dependency] private readonly IConfigurationManager _cfg = default!;
+ [Dependency] private readonly MapSystem _map = default!;
+ [Dependency] private readonly MapLoaderSystem _mapLoader = default!;
+ [Dependency] private readonly MetaDataSystem _meta = default!;
+ [Dependency] private readonly IPrototypeManager _prototype = default!;
+ [Dependency] private readonly SharedTransformSystem _transform = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
+ SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
+ }
+
+ private void OnRoundRestart(RoundRestartCleanupEvent ev)
+ {
+ var ent = GetPreloaderEntity();
+ if (ent == null)
+ return;
+
+ Del(ent.Value.Owner);
+ }
+
+ private void OnPostGameMapLoad(PostGameMapLoad ev)
+ {
+ EnsurePreloadedGridMap();
+ }
+
+ private void EnsurePreloadedGridMap()
+ {
+ // Already have a preloader?
+ if (GetPreloaderEntity() != null)
+ return;
+
+ if (!_cfg.GetCVar(CCVars.PreloadGrids))
+ return;
+
+ var mapUid = _map.CreateMap(out var mapId, false);
+ var preloader = EnsureComp<GridPreloaderComponent>(mapUid);
+ _meta.SetEntityName(mapUid, "GridPreloader Map");
+ _map.SetPaused(mapId, true);
+
+ var globalXOffset = 0f;
+ foreach (var proto in _prototype.EnumeratePrototypes<PreloadedGridPrototype>())
+ {
+ for (var i = 0; i < proto.Copies; i++)
+ {
+ var options = new MapLoadOptions
+ {
+ LoadMap = false,
+ };
+
+ if (!_mapLoader.TryLoad(mapId, proto.Path.ToString(), out var roots, options))
+ continue;
+
+ // only supports loading maps with one grid.
+ if (roots.Count != 1)
+ continue;
+
+ var gridUid = roots[0];
+
+ // gets grid + also confirms that the root we loaded is actually a grid
+ if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
+ continue;
+
+ if (!TryComp<PhysicsComponent>(gridUid, out var physics))
+ continue;
+
+ // Position Calculating
+ globalXOffset += mapGrid.LocalAABB.Width / 2;
+
+ var coords = new Vector2(-physics.LocalCenter.X + globalXOffset, -physics.LocalCenter.Y);
+ _transform.SetCoordinates(gridUid, new EntityCoordinates(mapUid, coords));
+
+ globalXOffset += (mapGrid.LocalAABB.Width / 2) + 1;
+
+ // Add to list
+ if (!preloader.PreloadedGrids.ContainsKey(proto.ID))
+ preloader.PreloadedGrids[proto.ID] = new();
+ preloader.PreloadedGrids[proto.ID].Add(gridUid);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Should be a singleton no matter station count, so we can assume 1
+ /// (better support for singleton component in engine at some point i guess)
+ /// </summary>
+ /// <returns></returns>
+ public Entity<GridPreloaderComponent>? GetPreloaderEntity()
+ {
+ var query = AllEntityQuery<GridPreloaderComponent>();
+ while (query.MoveNext(out var uid, out var comp))
+ {
+ return (uid, comp);
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// An attempt to get a certain preloaded shuttle. If there are no more such shuttles left, returns null
+ /// </summary>
+ [PublicAPI]
+ public bool TryGetPreloadedGrid(ProtoId<PreloadedGridPrototype> proto, [NotNullWhen(true)] out EntityUid? preloadedGrid, GridPreloaderComponent? preloader = null)
+ {
+ preloadedGrid = null;
+
+ if (preloader == null)
+ {
+ preloader = GetPreloaderEntity();
+ if (preloader == null)
+ return false;
+ }
+
+ if (!preloader.PreloadedGrids.TryGetValue(proto, out var list) || list.Count <= 0)
+ return false;
+
+ preloadedGrid = list[0];
+
+ list.RemoveAt(0);
+ if (list.Count == 0)
+ preloader.PreloadedGrids.Remove(proto);
+
+ return true;
+ }
+}
loadout.SetDefault(_prototypeManager);
}
- // Order loadout selections by the order they appear on the prototype.
- foreach (var group in loadout.SelectedLoadouts.OrderBy(x => roleProto.Groups.FindIndex(e => e == x.Key)))
- {
- foreach (var items in group.Value)
- {
- if (!_prototypeManager.TryIndex(items.Prototype, out var loadoutProto))
- {
- Log.Error($"Unable to find loadout prototype for {items.Prototype}");
- continue;
- }
-
- if (!_prototypeManager.TryIndex(loadoutProto.Equipment, out var startingGear))
- {
- Log.Error($"Unable to find starting gear {loadoutProto.Equipment} for loadout {loadoutProto}");
- continue;
- }
-
- // Handle any extra data here.
- EquipStartingGear(entity.Value, startingGear, raiseEvent: false);
- }
- }
+ EquipRoleLoadout(entity.Value, loadout, roleProto);
}
var gearEquippedEv = new StartingGearEquippedEvent(entity.Value);
-using Robust.Shared.Audio;
+using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.StationEvents.Components;
public const float WeightHigh = 15.0f;
public const float WeightVeryHigh = 20.0f;
- [DataField("weight")]
+ [DataField]
public float Weight = WeightNormal;
- [DataField("startAnnouncement")]
+ [DataField]
public string? StartAnnouncement;
- [DataField("endAnnouncement")]
+ [DataField]
public string? EndAnnouncement;
- [DataField("startAudio")]
+ [DataField]
public SoundSpecifier? StartAudio;
- [DataField("endAudio")]
+ [DataField]
public SoundSpecifier? EndAudio;
/// <summary>
/// In minutes, when is the first round time this event can start
/// </summary>
- [DataField("earliestStart")]
+ [DataField]
public int EarliestStart = 5;
/// <summary>
/// In minutes, the amount of time before the same event can occur again
/// </summary>
- [DataField("reoccurrenceDelay")]
+ [DataField]
public int ReoccurrenceDelay = 30;
/// <summary>
/// How long after being added does the event start
/// </summary>
- [DataField("startDelay")]
+ [DataField]
public TimeSpan StartDelay = TimeSpan.Zero;
/// <summary>
/// How long the event lasts.
/// </summary>
- [DataField("duration")]
+ [DataField]
public TimeSpan? Duration = TimeSpan.FromSeconds(1);
/// <summary>
/// The max amount of time the event lasts.
/// </summary>
- [DataField("maxDuration")]
+ [DataField]
public TimeSpan? MaxDuration;
/// <summary>
/// <remarks>
/// To avoid running deadly events with low-pop
/// </remarks>
- [DataField("minimumPlayers")]
+ [DataField]
public int MinimumPlayers;
/// <summary>
/// How many times this even can occur in a single round
/// </summary>
- [DataField("maxOccurrences")]
+ [DataField]
public int? MaxOccurrences;
/// <summary>
+using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Components;
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
+
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
if (stationEvent.StartAnnouncement != null)
public static readonly CVarDef<bool> GridFill =
CVarDef.Create("shuttle.grid_fill", true, CVar.SERVERONLY);
+ /// <summary>
+ /// Whether to automatically preloading grids by GridPreloaderSystem
+ /// </summary>
+ public static readonly CVarDef<bool> PreloadGrids =
+ CVarDef.Create("shuttle.preload_grids", true, CVar.SERVERONLY);
+
/*
* Emergency
*/
+using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Robust.Shared.GameStates;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
+using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// A list of starting gears, of which one will be given.
/// All elements are weighted the same in the list.
+ ///
+ /// If not specified, <see cref="RoleLoadout"/> will be used instead.
/// </summary>
- [DataField("prototypes", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<StartingGearPrototype>)), AutoNetworkedField]
- public List<string>? Prototypes;
+ [DataField("prototypes")]
+ [AutoNetworkedField]
+ public List<ProtoId<StartingGearPrototype>>? StartingGear;
+
+ /// <summary>
+ /// A list of role loadouts, of which one will be given.
+ /// All elements are weighted the same in the list.
+ ///
+ /// If not specified, <see cref="StartingGear"/> will be used instead.
+ /// </summary>
+ [DataField]
+ [AutoNetworkedField]
+ public List<ProtoId<RoleLoadoutPrototype>>? RoleLoadout;
}
namespace Content.Shared.Clothing;
/// <summary>
-/// Assigns a loadout to an entity based on the startingGear prototype
+/// Assigns a loadout to an entity based on the RoleLoadout prototype
/// </summary>
public sealed class LoadoutSystem : EntitySystem
{
private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args)
{
- if (component.Prototypes == null)
+ // Use starting gear if specified
+ if (component.StartingGear != null)
+ {
+ var gear = _protoMan.Index(_random.Pick(component.StartingGear));
+ _station.EquipStartingGear(uid, gear);
+ return;
+ }
+
+ if (component.RoleLoadout == null)
return;
- var proto = _protoMan.Index<StartingGearPrototype>(_random.Pick(component.Prototypes));
- _station.EquipStartingGear(uid, proto);
+ // ...otherwise equip from role loadout
+ var id = _random.Pick(component.RoleLoadout);
+ var proto = _protoMan.Index(id);
+ var loadout = new RoleLoadout(id);
+ loadout.SetDefault(_protoMan, true);
+ _station.EquipRoleLoadout(uid, loadout, proto);
}
}
--- /dev/null
+using Robust.Shared.Prototypes;
+using Robust.Shared.Utility;
+
+namespace Content.Shared.GridPreloader.Prototypes;
+
+/// <summary>
+/// Creating this prototype will automatically load the grid at the specified path at the beginning of the round,
+/// and allow the GridPreloader system to load them in the middle of the round. This is needed for optimization,
+/// because loading grids in the middle of a round causes the server to lag.
+/// </summary>
+[Prototype("preloadedGrid")]
+public sealed partial class PreloadedGridPrototype : IPrototype
+{
+ [IdDataField] public string ID { get; } = string.Empty;
+
+ [DataField(required: true)]
+ public ResPath Path;
+
+ [DataField]
+ public int Copies = 1;
+}
--- /dev/null
+namespace Content.Shared.GridPreloader.Systems;
+public abstract class SharedGridPreloaderSystem : EntitySystem
+{
+}
+using System.Linq;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
+using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.Storage;
using Content.Shared.Storage.EntitySystems;
_xformQuery = GetEntityQuery<TransformComponent>();
}
+ /// <summary>
+ /// Equips the given starting gears from a `RoleLoadout` onto an entity.
+ /// </summary>
+ public void EquipRoleLoadout(EntityUid entity, RoleLoadout loadout, RoleLoadoutPrototype roleProto)
+ {
+ // Order loadout selections by the order they appear on the prototype.
+ foreach (var group in loadout.SelectedLoadouts.OrderBy(x => roleProto.Groups.FindIndex(e => e == x.Key)))
+ {
+ foreach (var items in group.Value)
+ {
+ if (!PrototypeManager.TryIndex(items.Prototype, out var loadoutProto))
+ {
+ Log.Error($"Unable to find loadout prototype for {items.Prototype}");
+ continue;
+ }
+
+ if (!PrototypeManager.TryIndex(loadoutProto.Equipment, out var startingGear))
+ {
+ Log.Error($"Unable to find starting gear {loadoutProto.Equipment} for loadout {loadoutProto}");
+ continue;
+ }
+
+ // Handle any extra data here.
+ EquipStartingGear(entity, startingGear, raiseEvent: false);
+ }
+ }
+ }
+
/// <summary>
/// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
/// </summary>
auto_call_time = 0
emergency = false
arrivals = false
+preload_grids = false
[admin]
see_own_notes = true
ghost-role-information-syndicate-monkey-reinforcement-description = Someone needs reinforcements. You, a trained monkey, will help them.
ghost-role-information-syndicate-monkey-reinforcement-rules = Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
+ghost-role-information-lost-cargo-technical-name = Lost Cargo Technician
+ghost-role-information-lost-cargo-technical-description = Something went wrong and your cargo shuttle with the goods was beamed into the sector to another station.
+ghost-role-information-lost-cargo-technical-rules = You're a regular cargo technician from another station. Do what regular cargo do.
+
+ghost-role-information-clown-troupe-name = Space Clown
+ghost-role-information-clown-troupe-description = You and your troupe have come to cheer up this station with your best jokes. Honk!
+ghost-role-information-clown-troupe-rules = Normal station crew rules apply.
+
+ghost-role-information-traveling-chef-name = Traveling Chef
+ghost-role-information-traveling-chef-description = You are a chef on a traveling shuttle of exotic cuisine. Delight the station with delicious food!
+ghost-role-information-traveling-chef-rules = Normal station crew rules apply.
+
+ghost-role-information-disaster-victim-name = Disaster Victim
+ghost-role-information-disaster-victim-description = You were rescued in an escape pod from another station that suffered a terrible fate. Perhaps you will be found and rescued.
+ghost-role-information-disaster-victim-rules = Normal station crew rules apply.
+
+ghost-role-information-syndie-disaster-victim-name = Syndie Disaster Victim
+ghost-role-information-syndie-disaster-victim-description = You're a regular passenger from a syndicate station. Unfortunately, an evacuation pod has thrown you into an enemy sector.....
+ghost-role-information-syndie-disaster-victim-rules = Normal station crew rules apply. You are NOT an antagonist!
+
ghost-role-information-syndicate-kobold-reinforcement-name = Syndicate Kobold Agent
ghost-role-information-syndicate-kobold-reinforcement-description = Someone needs reinforcements. You, a trained kobold, will help them.
ghost-role-information-syndicate-kobold-reinforcement-rules = Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
--- /dev/null
+station-event-unknown-shuttle-incoming = Attention! An unidentified space shuttle has been spotted approaching your sector.
\ No newline at end of file
--- /dev/null
+meta:
+ format: 6
+ postmapinit: false
+tilemap:
+ 0: Space
+ 82: FloorShuttleOrange
+ 85: FloorShuttleWhite
+ 120: Lattice
+ 121: Plating
+entities:
+- proto: ""
+ entities:
+ - uid: 1
+ components:
+ - type: MetaData
+ name: Evacuation pod
+ - type: Transform
+ parent: invalid
+ - type: MapGrid
+ chunks:
+ 0,0:
+ ind: 0,0
+ tiles: eQAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ version: 6
+ -1,0:
+ ind: -1,0
+ tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ version: 6
+ 0,-1:
+ ind: 0,-1
+ tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUgAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVQAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVQAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ version: 6
+ -1,-1:
+ ind: -1,-1
+ tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeQAAAAAA
+ version: 6
+ - type: Broadphase
+ - type: Physics
+ bodyStatus: InAir
+ angularDamping: 0.05
+ linearDamping: 0.05
+ fixedRotation: False
+ bodyType: Dynamic
+ - type: Fixtures
+ fixtures: {}
+ - type: OccluderTree
+ - type: SpreaderGrid
+ - type: Shuttle
+ - type: GridPathfinding
+ - type: Gravity
+ gravityShakeSound: !type:SoundPathSpecifier
+ path: /Audio/Effects/alert.ogg
+ - type: DecalGrid
+ chunkCollection:
+ version: 2
+ nodes: []
+ - type: GridAtmosphere
+ version: 2
+ data:
+ tiles:
+ 0,-1:
+ 0: 4368
+ 1: 32
+ 0,0:
+ 1: 2
+ -1,0:
+ 1: 8
+ -1,-1:
+ 1: 128
+ uniqueMixes:
+ - volume: 2500
+ temperature: 293.15
+ moles:
+ - 21.824879
+ - 82.10312
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - volume: 2500
+ immutable: True
+ moles:
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ - 0
+ chunkSize: 4
+ - type: GasTileOverlay
+ - type: RadiationGridResistance
+ - type: NavMap
+- proto: AirlockShuttle
+ entities:
+ - uid: 2
+ components:
+ - type: Transform
+ pos: 0.5,-2.5
+ parent: 1
+- proto: APCBasic
+ entities:
+ - uid: 3
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 1.5,-0.5
+ parent: 1
+- proto: AtmosDeviceFanTiny
+ entities:
+ - uid: 4
+ components:
+ - type: Transform
+ pos: 0.5,-2.5
+ parent: 1
+- proto: BoxMRE
+ entities:
+ - uid: 6
+ components:
+ - type: Transform
+ parent: 5
+ - type: Physics
+ canCollide: False
+ - type: InsideEntityStorage
+- proto: CableApcExtension
+ entities:
+ - uid: 10
+ components:
+ - type: Transform
+ pos: 1.5,-0.5
+ parent: 1
+ - uid: 11
+ components:
+ - type: Transform
+ pos: 0.5,-0.5
+ parent: 1
+ - uid: 12
+ components:
+ - type: Transform
+ pos: 0.5,-1.5
+ parent: 1
+- proto: CableHV
+ entities:
+ - uid: 13
+ components:
+ - type: Transform
+ pos: -0.5,-1.5
+ parent: 1
+ - uid: 14
+ components:
+ - type: Transform
+ pos: -0.5,-0.5
+ parent: 1
+- proto: CableMV
+ entities:
+ - uid: 15
+ components:
+ - type: Transform
+ pos: -0.5,-0.5
+ parent: 1
+ - uid: 16
+ components:
+ - type: Transform
+ pos: 0.5,-0.5
+ parent: 1
+ - uid: 17
+ components:
+ - type: Transform
+ pos: 1.5,-0.5
+ parent: 1
+- proto: ChairPilotSeat
+ entities:
+ - uid: 18
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 0.5,-1.5
+ parent: 1
+- proto: ClosetWallMaintenanceFilledRandom
+ entities:
+ - uid: 5
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 1.5,-1.5
+ parent: 1
+ - type: EntityStorage
+ air:
+ volume: 200
+ immutable: False
+ temperature: 293.14673
+ moles:
+ - 1.7459903
+ - 6.568249
+ - 0
+ - 0
+ - 0
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+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: -0.5,-3.5
+ parent: 1
+ - uid: 177
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: -0.5,-5.5
+ parent: 1
+- proto: TableWood
+ entities:
+ - uid: 178
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 2.5,-0.5
+ parent: 1
+- proto: Thruster
+ entities:
+ - uid: 179
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 1.5,-8.5
+ parent: 1
+ - uid: 180
+ components:
+ - type: Transform
+ pos: 4.5,-1.5
+ parent: 1
+ - uid: 181
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 0.5,-8.5
+ parent: 1
+ - uid: 182
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 4.5,-7.5
+ parent: 1
+ - uid: 183
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 2.5,-8.5
+ parent: 1
+ - uid: 184
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -1.5,-7.5
+ parent: 1
+- proto: ToolboxMechanicalFilled
+ entities:
+ - uid: 185
+ components:
+ - type: Transform
+ pos: 0.5731925,-0.16962886
+ parent: 1
+- proto: TravelingChefSpawner
+ entities:
+ - uid: 186
+ components:
+ - type: Transform
+ pos: 1.5,-0.5
+ parent: 1
+ - uid: 187
+ components:
+ - type: Transform
+ pos: 4.5,-5.5
+ parent: 1
+- proto: VendingMachineChang
+ entities:
+ - uid: 188
+ components:
+ - type: Transform
+ pos: 2.5,0.5
+ parent: 1
+- proto: WallShuttle
+ entities:
+ - uid: 189
+ components:
+ - type: Transform
+ pos: -1.5,-1.5
+ parent: 1
+ - uid: 190
+ components:
+ - type: Transform
+ pos: -0.5,-7.5
+ parent: 1
+ - uid: 191
+ components:
+ - type: Transform
+ pos: 3.5,-0.5
+ parent: 1
+ - uid: 192
+ components:
+ - type: Transform
+ pos: 3.5,0.5
+ parent: 1
+ - uid: 193
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -0.5,-1.5
+ parent: 1
+ - uid: 194
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 3.5,-1.5
+ parent: 1
+ - uid: 195
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 3.5,-2.5
+ parent: 1
+ - uid: 196
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 3.5,-3.5
+ parent: 1
+ - uid: 197
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 3.5,-4.5
+ parent: 1
+ - uid: 198
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 2.5,-7.5
+ parent: 1
+ - uid: 199
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 1.5,-7.5
+ parent: 1
+ - uid: 200
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 0.5,-7.5
+ parent: 1
+ - uid: 201
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -0.5,-6.5
+ parent: 1
+ - uid: 202
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: -0.5,-2.5
+ parent: 1
+ - uid: 203
+ components:
+ - type: Transform
+ pos: 2.5,-1.5
+ parent: 1
+ - uid: 204
+ components:
+ - type: Transform
+ pos: 0.5,-1.5
+ parent: 1
+ - uid: 205
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: -1.5,-2.5
+ parent: 1
+ - uid: 206
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: -2.5,-2.5
+ parent: 1
+ - uid: 207
+ components:
+ - type: Transform
+ pos: -3.5,-3.5
+ parent: 1
+ - uid: 208
+ components:
+ - type: Transform
+ pos: -3.5,-5.5
+ parent: 1
+ - uid: 209
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 5.5,-2.5
+ parent: 1
+ - uid: 210
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: -0.5,0.5
+ parent: 1
+ - uid: 211
+ components:
+ - type: Transform
+ pos: 4.5,-2.5
+ parent: 1
+ - uid: 212
+ components:
+ - type: Transform
+ pos: 4.5,-6.5
+ parent: 1
+ - uid: 213
+ components:
+ - type: Transform
+ pos: 5.5,-6.5
+ parent: 1
+ - uid: 214
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 6.5,-3.5
+ parent: 1
+ - uid: 215
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 6.5,-4.5
+ parent: 1
+ - uid: 216
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 6.5,-5.5
+ parent: 1
+ - uid: 217
+ components:
+ - type: Transform
+ pos: 3.5,-6.5
+ parent: 1
+ - uid: 218
+ components:
+ - type: Transform
+ pos: 3.5,-7.5
+ parent: 1
+ - uid: 219
+ components:
+ - type: Transform
+ pos: -2.5,-1.5
+ parent: 1
+- proto: WallShuttleDiagonal
+ entities:
+ - uid: 220
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: -0.5,-8.5
+ parent: 1
+ - uid: 221
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 3.5,1.5
+ parent: 1
+ - uid: 222
+ components:
+ - type: Transform
+ pos: -0.5,1.5
+ parent: 1
+ - uid: 223
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -3.5,-6.5
+ parent: 1
+ - uid: 224
+ components:
+ - type: Transform
+ pos: -3.5,-2.5
+ parent: 1
+ - uid: 225
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: 3.5,-8.5
+ parent: 1
+ - uid: 226
+ components:
+ - type: Transform
+ rot: -1.5707963267948966 rad
+ pos: 6.5,-2.5
+ parent: 1
+ - uid: 227
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 6.5,-6.5
+ parent: 1
+ - uid: 228
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -3.5,-1.5
+ parent: 1
+ - uid: 229
+ components:
+ - type: Transform
+ pos: -3.5,0.5
+ parent: 1
+ - uid: 230
+ components:
+ - type: Transform
+ rot: 1.5707963267948966 rad
+ pos: -1.5,-8.5
+ parent: 1
+ - uid: 231
+ components:
+ - type: Transform
+ rot: 3.141592653589793 rad
+ pos: 4.5,-8.5
+ parent: 1
+...
- type: ConditionalSpawner
prototypes:
- MobLuminousEntity
+
+- type: entity
+ name: clown spider spawner
+ id: SpawnClownSpider
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: green
+ - state: clown
+ sprite: Mobs/Animals/clownspider.rsi
+ - type: ConditionalSpawner
+ prototypes:
+ - MobClownSpider
\ No newline at end of file
settings: default
- type: GhostTakeoverAvailable
- type: Cluwne
+
+## Lost Cargo technician
+
+- type: entity
+ name: lost cargo technician spawner
+ id: LostCargoTechnicianSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Objects/Tools/appraisal-tool.rsi
+ state: icon
+ - type: RandomSpawner
+ prototypes:
+ - RandomHumanoidLostCargoTechnician
+ chance: 1
+
+- type: entity
+ id: RandomHumanoidLostCargoTechnician
+ name: lost cargo technician ghost role
+ components:
+ - type: Sprite
+ sprite: Objects/Tools/appraisal-tool.rsi
+ state: icon
+ - type: RandomHumanoidSpawner
+ settings: LostCargoTechnician
+
+- type: randomHumanoidSettings
+ id: LostCargoTechnician
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-lost-cargo-technical-name
+ description: ghost-role-information-lost-cargo-technical-description
+ rules: ghost-role-information-lost-cargo-technical-rules
+ raffle:
+ settings: short
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobCargoTechnician ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
+
+# Clown troupe
+
+- type: entity
+ name: clown troupe spawner
+ id: ClownTroupeSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Objects/Fun/bikehorn.rsi
+ state: icon
+ - type: RandomSpawner
+ prototypes:
+ - RandomHumanoidClownTroupe
+ rarePrototypes:
+ - RandomHumanoidClownTroupeBanana
+ rareChance: 0.3
+
+- type: entity
+ id: RandomHumanoidClownTroupe
+ name: clown troupe ghost role
+ components:
+ - type: Sprite
+ sprite: Objects/Tools/appraisal-tool.rsi
+ state: icon
+ - type: RandomHumanoidSpawner
+ settings: ClownTroupe
+
+- type: entity
+ id: RandomHumanoidClownTroupeBanana
+ name: banana clown troupe
+ parent: RandomHumanoidClownTroupe
+ components:
+ - type: RandomHumanoidSpawner
+ settings: ClownTroupeBanana
+
+- type: randomHumanoidSettings
+ id: ClownTroupe
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-clown-troupe-name
+ description: ghost-role-information-clown-troupe-description
+ rules: ghost-role-information-clown-troupe-rules
+ raffle:
+ settings: short
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobClown ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_clown
+
+- type: randomHumanoidSettings
+ id: ClownTroupeBanana
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-clown-troupe-name
+ description: ghost-role-information-clown-troupe-description
+ rules: ghost-role-information-clown-troupe-rules
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ prototypes: [ BananaClown ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_clown
+
+# Traveling exotic chef
+
+- type: entity
+ name: traveling chef spawner
+ id: TravelingChefSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Objects/Weapons/Melee/kitchen_knife.rsi
+ state: icon
+ - type: RandomSpawner
+ prototypes:
+ - RandomHumanoidTravelingChef
+
+- type: entity
+ id: RandomHumanoidTravelingChef
+ name: traveling chef ghost role
+ components:
+ - type: Sprite
+ sprite: Objects/Tools/appraisal-tool.rsi
+ state: icon
+ - type: RandomHumanoidSpawner
+ settings: TravelingChef
+
+- type: randomHumanoidSettings
+ id: TravelingChef
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-traveling-chef-name
+ description: ghost-role-information-traveling-chef-description
+ rules: ghost-role-information-traveling-chef-rules
+ raffle:
+ settings: short
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobChef ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
+
+# Disaster victim
+
+- type: entity
+ name: disaster victim spawner
+ id: DisasterVictimSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
+ state: icon
+ - type: RandomSpawner
+ prototypes:
+ - RandomHumanoidDisasterVictimRD
+ - RandomHumanoidDisasterVictimCMO
+ - RandomHumanoidDisasterVictimCaptain
+ - MobSkeletonCloset
+
+- type: entity
+ id: RandomHumanoidDisasterVictimRD
+ name: disaster victim RD ghost role
+ components:
+ - type: Sprite
+ sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
+ state: icon
+ - type: RandomHumanoidSpawner
+ settings: DisasterVictimResearchDirector
+
+- type: entity
+ id: RandomHumanoidDisasterVictimCMO
+ parent: RandomHumanoidDisasterVictimRD
+ name: disaster victim CMO ghost role
+ components:
+ - type: RandomHumanoidSpawner
+ settings: DisasterVictimCMO
+
+- type: entity
+ id: RandomHumanoidDisasterVictimCaptain
+ parent: RandomHumanoidDisasterVictimRD
+ name: disaster victim Captain ghost role
+ components:
+ - type: RandomHumanoidSpawner
+ settings: DisasterVictimCaptain
+
+- type: randomHumanoidSettings
+ id: DisasterVictimResearchDirector
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-disaster-victim-name
+ description: ghost-role-information-disaster-victim-description
+ rules: ghost-role-information-disaster-victim-rules
+ raffle:
+ settings: default
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobResearchDirector ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
+
+- type: randomHumanoidSettings
+ id: DisasterVictimCMO
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-disaster-victim-name
+ description: ghost-role-information-disaster-victim-description
+ rules: ghost-role-information-disaster-victim-rules
+ raffle:
+ settings: default
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobChiefMedicalOfficer ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
+
+- type: randomHumanoidSettings
+ id: DisasterVictimCaptain
+ randomizeName: false
+ components:
+ - type: GhostRole
+ name: ghost-role-information-disaster-victim-name
+ description: ghost-role-information-disaster-victim-description
+ rules: ghost-role-information-disaster-victim-rules
+ raffle:
+ settings: default
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ roleLoadout: [ JobCaptain ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
+
+# Syndie Disaster Victim
+
+- type: entity
+ name: syndie disaster victim spawner
+ id: SyndieDisasterVictimSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: red
+ - sprite: Structures/Decoration/banner.rsi
+ state: banner_syndicate
+ - type: RandomSpawner
+ prototypes:
+ - RandomHumanoidSyndieDisasterVictim
+
+- type: entity
+ id: RandomHumanoidSyndieDisasterVictim
+ name: syndie disaster victim ghost role
+ components:
+ - type: Sprite
+ sprite: Structures/Decoration/banner.rsi
+ state: banner_syndicate
+ - type: RandomHumanoidSpawner
+ settings: SyndieDisasterVictim
+
+- type: randomHumanoidSettings
+ id: SyndieDisasterVictim
+ randomizeName: false
+ components:
+ - type: NpcFactionMember
+ factions:
+ - Syndicate
+ - type: GhostRole
+ name: ghost-role-information-syndie-disaster-victim-name
+ description: ghost-role-information-syndie-disaster-victim-description
+ rules: ghost-role-information-syndie-disaster-victim-rules
+ raffle:
+ settings: short
+ - type: GhostTakeoverAvailable
+ - type: Loadout
+ prototypes: [ SyndicateOperativeGearCivilian ]
+ - type: RandomMetadata
+ nameSegments:
+ - names_first
+ - names_last
id: BaseStationAllEventsEligible
abstract: true
components:
- - type: StationEventEligible # For when someone makes this more granular in the future.
\ No newline at end of file
+ - type: StationEventEligible # For when someone makes this more granular in the future.
minimumPlayers: 20
duration: 1
- type: LoadMapRule
- mapPath: /Maps/Shuttles/striker.yml
+ preloadedGrid: ShuttleStriker
- type: NukeopsRule
roundEndBehavior: Nothing
- type: AntagSelection
--- /dev/null
+- type: entity
+ id: UnknownShuttleCargoLost
+ parent: BaseGameRule
+ noSpawn: true
+ components:
+ - type: StationEvent
+ startAnnouncement: station-event-unknown-shuttle-incoming
+ startAudio:
+ path: /Audio/Announcements/attention.ogg
+ weight: 5
+ reoccurrenceDelay: 30
+ duration: 1
+ - type: LoadMapRule
+ preloadedGrid: ShuttleCargoLost
+
+- type: entity
+ id: UnknownShuttleTravelingCuisine
+ parent: BaseGameRule
+ noSpawn: true
+ components:
+ - type: StationEvent
+ startAnnouncement: station-event-unknown-shuttle-incoming
+ startAudio:
+ path: /Audio/Announcements/attention.ogg
+ weight: 5
+ reoccurrenceDelay: 30
+ duration: 1
+ - type: LoadMapRule
+ preloadedGrid: TravelingCuisine
+
+- type: entity
+ id: UnknownShuttleDisasterEvacPod
+ parent: BaseGameRule
+ noSpawn: true
+ components:
+ - type: StationEvent
+ startAnnouncement: station-event-unknown-shuttle-incoming
+ startAudio:
+ path: /Audio/Announcements/attention.ogg
+ weight: 5
+ reoccurrenceDelay: 30
+ duration: 1
+ - type: LoadMapRule
+ preloadedGrid: DisasterEvacPod
+
+- type: entity
+ id: UnknownShuttleHonki
+ parent: BaseGameRule
+ noSpawn: true
+ components:
+ - type: StationEvent
+ startAnnouncement: station-event-unknown-shuttle-incoming
+ startAudio:
+ path: /Audio/Announcements/attention.ogg
+ weight: 2
+ reoccurrenceDelay: 30
+ duration: 1
+ - type: LoadMapRule
+ preloadedGrid: Honki
+
+- type: entity
+ id: UnknownShuttleSyndieEvacPod
+ parent: BaseGameRule
+ noSpawn: true
+ components:
+ - type: StationEvent
+ startAnnouncement: station-event-unknown-shuttle-incoming
+ startAudio:
+ path: /Audio/Announcements/attention.ogg
+ weight: 2
+ reoccurrenceDelay: 30
+ duration: 1
+ - type: LoadMapRule
+ preloadedGrid: SyndieEvacPod
shoes: ClothingShoesBootsCombatFilled
gloves: ClothingHandsGlovesColorBlack
+# Syndicate Operative Outfit - Civilian
+- type: startingGear
+ id: SyndicateOperativeGearCivilian
+ equipment:
+ jumpsuit: ClothingUniformJumpsuitSyndieFormal
+ back: ClothingBackpackDuffelSyndicate
+ shoes: ClothingShoesBootsCombat
+ gloves: ClothingHandsGlovesColorBlack
+
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
--- /dev/null
+- type: preloadedGrid
+ id: ShuttleStriker
+ path: /Maps/Shuttles/ShuttleEvent/striker.yml
+ copies: 2
+
+- type: preloadedGrid
+ id: ShuttleCargoLost
+ path: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml
+ copies: 2
+
+- type: preloadedGrid
+ id: TravelingCuisine
+ path: /Maps/Shuttles/ShuttleEvent/traveling_china_cuisine.yml
+ copies: 2
+
+- type: preloadedGrid
+ id: DisasterEvacPod
+ path: /Maps/Shuttles/ShuttleEvent/disaster_evacpod.yml
+ copies: 3
+
+- type: preloadedGrid
+ id: Honki
+ path: /Maps/Shuttles/ShuttleEvent/honki.yml
+ copies: 1
+
+- type: preloadedGrid
+ id: SyndieEvacPod
+ path: /Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml
+ copies: 2