-using Content.Shared.Damage;
-using Content.Shared.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Temperature.Components;
+using Content.Shared.Atmos;
using Content.Shared.Atmos.Rotting;
-using Content.Shared.Examine;
-using Content.Shared.IdentityManagement;
-using Content.Shared.Mobs;
-using Content.Shared.Mobs.Components;
-using Content.Shared.Mobs.Systems;
-using Content.Shared.Rejuvenate;
+using Content.Shared.Damage;
using Robust.Server.Containers;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
public override void Initialize()
{
base.Initialize();
- SubscribeLocalEvent<PerishableComponent, MapInitEvent>(OnPerishableMapInit);
- SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
- SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnPerishableExamined);
-
- SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
SubscribeLocalEvent<RottingComponent, BeingGibbedEvent>(OnGibbed);
- SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<TemperatureComponent, IsRottingEvent>(OnTempIsRotting);
}
- private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
- {
- component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
- }
-
- private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
- {
- if (args.NewMobState != MobState.Dead && args.OldMobState != MobState.Dead)
- return;
-
- if (HasComp<RottingComponent>(uid))
- return;
-
- component.RotAccumulator = TimeSpan.Zero;
- component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
- }
-
- private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
- {
- if (TryComp<PerishableComponent>(uid, out var perishable))
- {
- perishable.RotNextUpdate = TimeSpan.Zero;
- }
- }
-
- private void OnRottingMobStateChanged(EntityUid uid, RottingComponent component, MobStateChangedEvent args)
- {
- if (args.NewMobState == MobState.Dead)
- return;
- RemCompDeferred(uid, component);
- }
-
- public bool IsRotProgressing(EntityUid uid, PerishableComponent? perishable)
- {
- // things don't perish by default.
- if (!Resolve(uid, ref perishable, false))
- return false;
-
- // only dead things or inanimate objects can rot
- if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsDead(uid, mobState))
- return false;
-
- if (_container.TryGetOuterContainer(uid, Transform(uid), out var container) &&
- HasComp<AntiRottingContainerComponent>(container.Owner))
- {
- return false;
- }
-
- var ev = new IsRottingEvent();
- RaiseLocalEvent(uid, ref ev);
-
- return !ev.Handled;
- }
-
- public bool IsRotten(EntityUid uid, RottingComponent? rotting = null)
- {
- return Resolve(uid, ref rotting, false);
- }
-
private void OnGibbed(EntityUid uid, RottingComponent component, BeingGibbedEvent args)
{
if (!TryComp<PhysicsComponent>(uid, out var physics))
tileMix?.AdjustMoles(Gas.Ammonia, molsToDump);
}
- private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
- {
- int stage = PerishStage(perishable, MaxStages);
- if (stage < 1 || stage > MaxStages)
- {
- // We dont push an examined string if it hasen't started "perishing" or it's already rotting
- return;
- }
-
- var isMob = HasComp<MobStateComponent>(perishable);
- var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
- args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
- }
-
- /// <summary>
- /// Return an integer from 0 to maxStage representing how close to rotting an entity is. Used to
- /// generate examine messages for items that are starting to rot.
- /// </summary>
- public int PerishStage(Entity<PerishableComponent> perishable, int maxStages)
- {
- if (perishable.Comp.RotAfter.TotalSeconds == 0 || perishable.Comp.RotAccumulator.TotalSeconds == 0)
- return 0;
- return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
- }
-
- private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
- {
- RemCompDeferred<RottingComponent>(uid);
- }
-
private void OnTempIsRotting(EntityUid uid, TemperatureComponent component, ref IsRottingEvent args)
{
if (args.Handled)
args.Handled = component.CurrentTemperature < Atmospherics.T0C + 0.85f;
}
-
- public void ReduceAccumulator(EntityUid uid, TimeSpan time)
- {
- if (!TryComp<PerishableComponent>(uid, out var perishable))
- return;
-
- if (!TryComp<RottingComponent>(uid, out var rotting))
- {
- perishable.RotAccumulator -= time;
- return;
- }
- var total = (rotting.TotalRotTime + perishable.RotAccumulator) - time;
-
- if (total < perishable.RotAfter)
- {
- RemCompDeferred(uid, rotting);
- perishable.RotAccumulator = total;
- }
-
- else
- rotting.TotalRotTime = total - perishable.RotAfter;
- }
-
/// <summary>
/// Is anything speeding up the decay?
/// e.g. buried in a grave
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
+using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
+using Content.Shared.Mobs.Systems;
+using Content.Shared.Rejuvenate;
+using Robust.Shared.Containers;
+using Robust.Shared.Timing;
namespace Content.Shared.Atmos.Rotting;
public abstract class SharedRottingSystem : EntitySystem
{
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly SharedContainerSystem _container = default!;
+ [Dependency] private readonly MobStateSystem _mobState = default!;
+
public const int MaxStages = 3;
public override void Initialize()
{
base.Initialize();
+ SubscribeLocalEvent<PerishableComponent, MapInitEvent>(OnPerishableMapInit);
+ SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
+ SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnPerishableExamined);
+
+ SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
+ SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
+ SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
}
- /// <summary>
- /// Return the rot stage, usually from 0 to 2 inclusive.
- /// </summary>
- public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
+ private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
{
- if (!Resolve(uid, ref comp, ref perishable))
- return 0;
+ component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
+ }
- return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
+ private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
+ {
+ if (args.NewMobState != MobState.Dead && args.OldMobState != MobState.Dead)
+ return;
+
+ if (HasComp<RottingComponent>(uid))
+ return;
+
+ component.RotAccumulator = TimeSpan.Zero;
+ component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
+ }
+
+ private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
+ {
+ int stage = PerishStage(perishable, MaxStages);
+ if (stage < 1 || stage > MaxStages)
+ {
+ // We dont push an examined string if it hasen't started "perishing" or it's already rotting
+ return;
+ }
+
+ var isMob = HasComp<MobStateComponent>(perishable);
+ var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
+ args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
+ }
+
+ private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
+ {
+ if (TryComp<PerishableComponent>(uid, out var perishable))
+ {
+ perishable.RotNextUpdate = TimeSpan.Zero;
+ }
+ }
+
+ private void OnRottingMobStateChanged(EntityUid uid, RottingComponent component, MobStateChangedEvent args)
+ {
+ if (args.NewMobState == MobState.Dead)
+ return;
+ RemCompDeferred(uid, component);
+ }
+
+ private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
+ {
+ RemCompDeferred<RottingComponent>(uid);
}
private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
}
+
+ /// <summary>
+ /// Return an integer from 0 to maxStage representing how close to rotting an entity is. Used to
+ /// generate examine messages for items that are starting to rot.
+ /// </summary>
+ public int PerishStage(Entity<PerishableComponent> perishable, int maxStages)
+ {
+ if (perishable.Comp.RotAfter.TotalSeconds == 0 || perishable.Comp.RotAccumulator.TotalSeconds == 0)
+ return 0;
+ return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
+ }
+
+ public bool IsRotProgressing(EntityUid uid, PerishableComponent? perishable)
+ {
+ // things don't perish by default.
+ if (!Resolve(uid, ref perishable, false))
+ return false;
+
+ // only dead things or inanimate objects can rot
+ if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsDead(uid, mobState))
+ return false;
+
+ if (_container.TryGetOuterContainer(uid, Transform(uid), out var container) &&
+ HasComp<AntiRottingContainerComponent>(container.Owner))
+ {
+ return false;
+ }
+
+ var ev = new IsRottingEvent();
+ RaiseLocalEvent(uid, ref ev);
+
+ return !ev.Handled;
+ }
+
+ public bool IsRotten(EntityUid uid, RottingComponent? rotting = null)
+ {
+ return Resolve(uid, ref rotting, false);
+ }
+
+ public void ReduceAccumulator(EntityUid uid, TimeSpan time)
+ {
+ if (!TryComp<PerishableComponent>(uid, out var perishable))
+ return;
+
+ if (!TryComp<RottingComponent>(uid, out var rotting))
+ {
+ perishable.RotAccumulator -= time;
+ return;
+ }
+ var total = (rotting.TotalRotTime + perishable.RotAccumulator) - time;
+
+ if (total < perishable.RotAfter)
+ {
+ RemCompDeferred(uid, rotting);
+ perishable.RotAccumulator = total;
+ }
+
+ else
+ rotting.TotalRotTime = total - perishable.RotAfter;
+ }
+
+ /// <summary>
+ /// Return the rot stage, usually from 0 to 2 inclusive.
+ /// </summary>
+ public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
+ {
+ if (!Resolve(uid, ref comp, ref perishable))
+ return 0;
+
+ return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
+ }
}