blocking-fraction = It blocks [color=lightblue]{$value}%[/color] of incoming damage and:
blocking-coefficient-value = - It takes [color=lightblue]{$value}%[/color] of [color=yellow]{$type}[/color] damage.
blocking-reduction-value = - It takes [color=lightblue]{$value}[/color] less [color=yellow]{$type}[/color] damage.
+
+# Shown when examining the shield. Each entry represents the shield's health condition
+comp-shield-damaged-1 = It looks fully intact.
+comp-shield-damaged-2 = It has a few scratches.
+comp-shield-damaged-3 = It has a few small holes and divots.
+comp-shield-damaged-4 = [color=yellow]It has several holes and bent parts.[/color]
+comp-shield-damaged-5 = [color=orange]It has deep cracks, several holes and parts of it have broken off.[/color]
+comp-shield-damaged-6 = [color=red]It's been extremely brutalized and is nearly falling apart.[/color]
+
+# Shown when examining the e-shield. Each entry represents the e-shield's health condition
+comp-eshield-damaged-1 = It looks fully intact.
+comp-eshield-damaged-2 = [color=yellow]The battery light is yellow.[/color]
+comp-eshield-damaged-3 = [color=orange]The battery light is orange, the hardlight flickers.[/color]
+comp-eshield-damaged-4 = [color=red]The battery light is red, the hardlight can barely stay alight.[/color]
Heat: 1
- type: Damageable
damageContainer: Shield
+ - type: ExaminableDamage
+ messages: ShieldMessages
- type: Destructible
thresholds:
- trigger:
- type: StaticPrice
price: 100
+- type: entity
+ name: base repairable shield
+ parent: BaseShield
+ id: BaseRepairableShield
+ description: A repairable shield!
+ abstract: true
+ components:
+ - type: Repairable # Negative values represent healing
+ damage:
+ groups:
+ Brute: -60 # 20 of each Brute Type - 20% of a basic shield HP
+ types:
+ Heat: -20
+ fuelCost: 10 # 1/2 of a Welder for a full repair
+ doAfterDelay: 5
+ allowSelfRepair: false
+
#Security Shields
- type: entity
name: riot shield
- parent: [ BaseShield, BaseSecurityContraband ]
+ parent: [ BaseRepairableShield, BaseSecurityContraband ]
id: RiotShield
description: A large tower shield. Good for controlling crowds.
components:
- type: entity
name: laser shield
- parent: [ BaseShield, BaseSecurityContraband ]
+ parent: [ BaseRepairableShield, BaseSecurityContraband ]
id: RiotLaserShield
description: A shield built for withstanding lasers, but not much else.
components:
- type: entity
name: ballistic shield
- parent: [ BaseShield, BaseSecurityContraband ]
+ parent: [ BaseRepairableShield, BaseSecurityContraband ]
id: RiotBulletShield
description: A shield built for protecting against ballistics, but not much else.
components:
- type: entity
name: makeshift shield
- parent: BaseShield
+ parent: BaseRepairableShield
id: MakeshiftShield
description: A rundown looking shield, not good for much.
components:
- type: entity
name: clockwork shield
- parent: BaseShield
+ parent: BaseRepairableShield
id: ClockworkShield
description: Ratvar oyrffrf lbh jvgu uvf cebgrpgvba.
components:
- type: Appearance
- type: Damageable
damageContainer: Shield
+ - type: ExaminableDamage
+ messages: EnergyShieldMessages
- type: Destructible
thresholds:
- trigger:
- type: entity
name: telescopic shield
- parent: BaseShield
+ parent: BaseRepairableShield
id: TelescopicShield
description: An advanced riot shield made of lightweight materials that collapses for easy storage.
components: