fillBaseName: icon-
- type: ExaminableSolution # If you can see the fill levels, you can see the unit count
solution: drink
+ - type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFill is added as a base
+ solution: drink
## Misc Cups
- HEAD
quickEquip: false
sprite: Clothing/Head/Hats/party_water_cup.rsi
+ - type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFill is added as a base
+ solution: drink
# Mugs
- type: entity
# Transformable container - normal glass
- type: entity
- parent: [DrinkBaseCup, DrinkBaseMaterialGlass]
+ parent: [DrinkBaseCup, DrinkBaseMaterialGlass] # todo parent to DrinkVisualsFillOverlay after in-hands are added
id: DrinkGlass
name: metamorphic glass
description: A metamorphic glass that automagically turns into a glass appropriate for the drink within. There's a sanded off patent number on the bottom.
- DrinkCup # Do these tags
- DrinkGlass # even do anything?
- type: TransformableContainer
+ - type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase or DrinkVisualsFillOverlay is added
+ solution: drink
- type: entity
parent: DrinkGlass
mixOnInteract: false
reactionTypes:
- Shake
+ - type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase
+ solution: drink
- type: entity
parent: [DrinkBase, DrinkBaseMaterialMetal]
- type: PhysicalComposition
materialComposition:
Steel: 20
+ - type: SolutionItemStatus # Remove when comp is uncommented on DrinkBase
+ solution: drink
- type: entity
parent: [DrinkBase, DrinkBaseMaterialStrongMetal, DrinkVisualsFill]