/// <param name="message">The message to broadcase to all players/spectators.</param>
private void SendMessage(BoundUserInterfaceMessage message)
{
- _uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message);
+ _uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message);
}
/// <summary>
/// <param name="actor">The target recipient.</param>
private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
{
- _uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message, actor);
+ _uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message, actor);
}
/// <summary>