guide-entry-nuclear-operatives = Nuclear Operatives
guide-entry-traitors = Traitors
guide-entry-zombies = Zombies
+guide-entry-revolutionaries = Revolutionaries
guide-entry-minor-antagonists = Minor Antagonists
guide-entry-space-ninja = Space Ninja
- Traitors
- NuclearOperatives
- Zombies
+ - Revolutionaries
- MinorAntagonists
- SpaceNinja
name: guide-entry-zombies
text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"
+- type: guideEntry
+ id: Revolutionaries
+ name: guide-entry-revolutionaries
+ text: "/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml"
+
- type: guideEntry
id: MinorAntagonists
name: guide-entry-minor-antagonists
--- /dev/null
+<Document>
+ # Revolutionaries
+
+ - Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station.
+
+ ## Head Revolutionaries
+
+<Box>
+ <GuideEntityEmbed Entity="Flash" Caption="Flash"/>
+ <GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
+</Box>
+
+ [color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing or exiling all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.
+
+ ## Conversion
+
+ <Box>
+ <GuideEntityEmbed Entity="Flash" Caption="Flash"/>
+</Box>
+
+ You can convert crew members by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.
+
+<Box>
+ <GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
+ <GuideEntityEmbed Entity="ClothingEyesGlassesSecurity" Caption="Security Sunglasses"/>
+ <GuideEntityEmbed Entity="ClothingHeadHatWelding" Caption="Welding Mask"/>
+</Box>
+
+ However, things such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] offer flash protection and people wearing these will not be able to be converted.
+
+<Box>
+ <GuideEntityEmbed Entity="MindShieldImplanter" Caption="MindShield Implanter"/>
+</Box>
+
+ While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.
+
+ ## Revolutionary
+
+ A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if they die you will lose.
+ Keep in mind that you can't convert others as a regular revolutionary, only your boss can do that.
+
+ ## Objectives
+
+ You must eliminate or exile all of the following Command staff on station in no particular order.
+ - Captain
+ - Head of Personnel
+ - Chief Engineer
+ - Research Director
+ - Quartermaster
+ - Head of Security
+ - Chief Medical Officer
+
+ Remember, your objective is to take over the station and not to destroy it so try to minimize damage where possible. Viva la revolución!
+</Document>