]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
remove usages of obsolete EntityUid method variants (#35106)
authorMilon <milonpl.git@proton.me>
Sun, 16 Feb 2025 02:06:23 +0000 (03:06 +0100)
committerGitHub <noreply@github.com>
Sun, 16 Feb 2025 02:06:23 +0000 (03:06 +0100)
eughhhhh

Content.Server/Beam/BeamSystem.cs
Content.Server/Explosion/EntitySystems/TriggerSystem.Proximity.cs
Content.Server/Fluids/EntitySystems/SmokeSystem.cs
Content.Server/Physics/Controllers/ConveyorController.cs
Content.Shared/Stunnable/SharedStunSystem.cs
Content.Shared/Throwing/ThrownItemSystem.cs

index ad67f983c27257e72a9b6f9d70a8850b5113a432..bf120bf8c4e435e769c5e9f0e92c387bd8e5e14f 100644 (file)
@@ -96,7 +96,7 @@ public sealed class BeamSystem : SharedBeamSystem
 
         _physics.SetBodyType(ent, BodyType.Dynamic, manager: manager, body: physics);
         _physics.SetCanCollide(ent, true, manager: manager, body: physics);
-        _broadphase.RegenerateContacts(ent, physics, manager);
+        _broadphase.RegenerateContacts((ent, physics, manager));
 
         var distanceLength = distanceCorrection.Length();
 
index 119b1a3d368dda1d164d91909727009575a5fdd8..b2f26309cfcb0734fbf80af9af0b212cdf4d969c 100644 (file)
@@ -36,7 +36,7 @@ public sealed partial class TriggerSystem
         // Re-check for contacts as we cleared them.
         else if (TryComp<PhysicsComponent>(uid, out var body))
         {
-            _broadphase.RegenerateContacts(uid, body);
+            _broadphase.RegenerateContacts((uid, body));
         }
     }
 
index 42f3a07d26c143d3bb999f08a310f9b7208d5f8f..bdbc2651640e70119651cea43b2b2f3c7cfc4b0d 100644 (file)
@@ -228,7 +228,7 @@ public sealed class SmokeSystem : EntitySystem
             var xform = Transform(uid);
             _physics.SetBodyType(uid, BodyType.Dynamic, fixtures, body, xform);
             _physics.SetCanCollide(uid, true, manager: fixtures, body: body);
-            _broadphase.RegenerateContacts(uid, body, fixtures, xform);
+            _broadphase.RegenerateContacts((uid, body, fixtures, xform));
         }
 
         var timer = EnsureComp<TimedDespawnComponent>(uid);
index 3c0db7f85a3cdf17d750a35f86fc708dbf4f14e7..bf6abff158019e61de8d6294c93dc9f79de57c18 100644 (file)
@@ -109,7 +109,7 @@ public sealed class ConveyorController : SharedConveyorController
         component.State = state;
 
         if (TryComp<PhysicsComponent>(uid, out var physics))
-            _broadphase.RegenerateContacts(uid, physics);
+            _broadphase.RegenerateContacts((uid, physics));
 
         UpdateAppearance(uid, component);
         Dirty(uid, component);
index 8f828131f5c58f16efa49234117ac84fd05d4eab..2d6a05540a88182d1cec89fb8572212b624efaa2 100644 (file)
@@ -116,7 +116,7 @@ public abstract class SharedStunSystem : EntitySystem
     private void OnStunOnContactStartup(Entity<StunOnContactComponent> ent, ref ComponentStartup args)
     {
         if (TryComp<PhysicsComponent>(ent, out var body))
-            _broadphase.RegenerateContacts(ent, body);
+            _broadphase.RegenerateContacts((ent, body));
     }
 
     private void OnStunOnContactCollide(Entity<StunOnContactComponent> ent, ref StartCollideEvent args)
index 54dc5c3490e82d97eee6ac428d9a456bc2167278..3d81cc96e4219779ed5bdb5f6c23a9877e1fc3b5 100644 (file)
@@ -95,7 +95,7 @@ namespace Content.Shared.Throwing
                 _physics.SetBodyStatus(uid, physics, BodyStatus.OnGround);
 
                 if (physics.Awake)
-                    _broadphase.RegenerateContacts(uid, physics);
+                    _broadphase.RegenerateContacts((uid, physics));
             }
 
             if (EntityManager.TryGetComponent(uid, out FixturesComponent? manager))
@@ -123,7 +123,7 @@ namespace Content.Shared.Throwing
             if (thrownItem.Thrower is not null)
                 _adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(uid):entity} thrown by {ToPrettyString(thrownItem.Thrower.Value):thrower} landed.");
 
-            _broadphase.RegenerateContacts(uid, physics);
+            _broadphase.RegenerateContacts((uid, physics));
             var landEvent = new LandEvent(thrownItem.Thrower, playSound);
             RaiseLocalEvent(uid, ref landEvent);
         }