Don't always mark after interact event as handled for welder tools. Done with a view towards allowing disposal interaction post tool system handling.
Co-authored-by: MQuatermain <misterquatermain@pm.me>
{
_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)), entity, args.User);
}
- }
- args.Handled = true;
+ args.Handled = true;
+ }
}
private void OnWelderToolUseAttempt(Entity<WelderComponent> entity, ref DoAfterAttemptEvent<ToolDoAfterEvent> args)