--- /dev/null
+using Content.Shared.Shuttles.Systems;
+
+namespace Content.Client.Shuttles.Systems;
+
+public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Popups;
using Content.Shared.Shuttles.BUIStates;
+using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
-using Content.Shared.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
private void InitializeEmergencyConsole()
{
- Subs.CVar(_configManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
- Subs.CVar(_configManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
- Subs.CVar(_configManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
+ Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
+ Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
+ Subs.CVar(ConfigManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ComponentStartup>(OnEmergencyStartup);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleAuthorizeMessage>(OnEmergencyAuthorize);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
- SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
- }
-
- private void OnEmergencyOpenAttempt(EntityUid uid, EmergencyShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
- {
- // I'm hoping ActivatableUI checks it's open before allowing these messages.
- if (!_configManager.GetCVar(CCVars.EmergencyEarlyLaunchAllowed))
- {
- args.Cancel();
- _popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), uid, args.User);
- }
}
private void SetAuthorizeTime(float obj)
if (!_reader.FindAccessTags(player).Contains(EmergencyRepealAllAccess))
{
- _popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
+ Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
return;
}
if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
{
- _popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
+ Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
return;
}
if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
{
- _popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
+ Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
return;
}
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Pinpointer;
-using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Shared.Localizations;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
+using Content.Shared.Shuttles.Systems;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
-using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.Shuttles.Systems;
-public sealed partial class EmergencyShuttleSystem : EntitySystem
+public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem
{
/*
* Handles the escape shuttle + CentCom.
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IAdminManager _admin = default!;
- [Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
public override void Initialize()
{
- _emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
+ base.Initialize();
+
+ _emergencyShuttleEnabled = ConfigManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
- Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
+ Subs.CVar(ConfigManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
/// </summary>
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
{
- var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
+ var countdownTime = TimeSpan.FromSeconds(ConfigManager.GetCVar(CCVars.RoundRestartTime));
var shuttle = args.Entity;
if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
return;
}
- _consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
+ _consoleAccumulator = ConfigManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
var worstResult = dockResults.Max(x => x.ResultType);
var multiplier = worstResult switch
{
- ShuttleDockResultType.OtherDock => _configManager.GetCVar(
+ ShuttleDockResultType.OtherDock => ConfigManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
- ShuttleDockResultType.NoDock => _configManager.GetCVar(
+ ShuttleDockResultType.NoDock => ConfigManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
// GoodLuck doesn't get a multiplier.
// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
/// Is the emergency shuttle allowed to be early launched.
/// </summary>
public static readonly CVarDef<bool> EmergencyEarlyLaunchAllowed =
- CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVERONLY);
+ CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// How long the emergency shuttle remains docked with the station, in seconds.
-namespace Content.Server.Shuttles.Components;
+using Robust.Shared.GameStates;
-[RegisterComponent]
+namespace Content.Shared.Shuttles.Components;
+
+[RegisterComponent, NetworkedComponent]
public sealed partial class EmergencyShuttleConsoleComponent : Component
{
// TODO: Okay doing it by string is kinda suss but also ID card tracking doesn't seem to be robust enough
--- /dev/null
+using Content.Shared.CCVar;
+using Content.Shared.Popups;
+using Content.Shared.Shuttles.Components;
+using Content.Shared.UserInterface;
+using Robust.Shared.Configuration;
+
+namespace Content.Shared.Shuttles.Systems;
+
+public abstract class SharedEmergencyShuttleSystem : EntitySystem
+{
+ [Dependency] protected readonly IConfigurationManager ConfigManager = default!;
+ [Dependency] protected readonly SharedPopupSystem Popup = default!;
+
+ private bool _emergencyEarlyLaunchAllowed;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
+
+ Subs.CVar(ConfigManager, CCVars.EmergencyEarlyLaunchAllowed, value => _emergencyEarlyLaunchAllowed = value, true);
+ }
+
+ private void OnEmergencyOpenAttempt(Entity<EmergencyShuttleConsoleComponent> ent, ref ActivatableUIOpenAttemptEvent args)
+ {
+ // I'm hoping ActivatableUI checks it's open before allowing these messages.
+ if (_emergencyEarlyLaunchAllowed)
+ return;
+
+ args.Cancel();
+ Popup.PopupClient(Loc.GetString("emergency-shuttle-console-no-early-launches"), ent, args.User);
+ }
+}