using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Spawners;
+using Robust.Shared.Timing;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Administration.Commands;
shell.WriteLine($"Audio global: {audio?.Component.Global}");
shell.WriteLine($"Audio paused: {entManager.IsPaused(audio?.Entity)}");
shell.WriteLine($"Audio lifetime: {entManager.GetComponent<TimedDespawnComponent>(audio!.Value.Entity).Lifetime}");
+ shell.WriteLine($"Can get state: {entManager.CanGetComponentState(entManager.EventBus, audio.Value.Component, shell.Player!)}");
+ shell.WriteLine($"Session specific: {entManager.GetComponent<MetaDataComponent>(audio.Value.Entity).SessionSpecific}");
if (args.Length > 1 && args[1] == "true")
{
entManager.RemoveComponent<TimedDespawnComponent>(ent);
Timer.Spawn(600000, () => entManager.DeleteEntity(ent));
}
+ else
+ {
+ var WEH = entManager.GetComponent<TimedDespawnComponent>(audio.Value.Entity);
+ WEH.Lifetime = 20f;
+ }
}
}