[TestFixture]
public sealed class MaterialArbitrageTest
{
- // These recipes are currently broken and need fixing. You should not be adding to these sets.
- private readonly HashSet<string> _destructionArbitrageIgnore =
- [
- "BaseChemistryEmptyVial", "DrinkShotGlass", "SodiumLightTube", "DrinkGlassCoupeShaped",
- "LedLightBulb", "ExteriorLightTube", "LightTube", "DrinkGlass", "DimLightBulb", "LightBulb", "LedLightTube",
- "ChemistryEmptyBottle01", "WarmLightBulb",
- ];
-
- private readonly HashSet<string> _compositionArbitrageIgnore =
- [
- "FoodPlateSmall", "AirTank", "FoodPlateTin", "FoodPlateMuffinTin", "WeaponCapacitorRechargerCircuitboard",
- "WeaponCapacitorRechargerCircuitboard", "BorgChargerCircuitboard", "BorgChargerCircuitboard", "FoodPlate",
- "CellRechargerCircuitboard", "CellRechargerCircuitboard",
- ];
+ // These sets are for selectively excluding recipes from arbitrage.
+ // You should NOT be adding to these. They exist here for downstreams and potential future issues.
+ private readonly HashSet<string> _destructionArbitrageIgnore = [];
+ private readonly HashSet<string> _compositionArbitrageIgnore = [];
[Test]
public async Task NoMaterialArbitrage()