using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Pulling.Components;
-using Content.Shared.Tools.Components;
using Content.Shared.Weapons.Melee;
using Content.Shared.Zombies;
-using Robust.Shared.Audio;
using Content.Shared.Prying.Components;
+using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Zombies
var zombiecomp = AddComp<ZombieComponent>(target);
//we need to basically remove all of these because zombies shouldn't
- //get diseases, breath, be thirst, be hungry, die in space or have offspring
+ //get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
RemComp<RespiratorComponent>(target);
RemComp<BarotraumaComponent>(target);
RemComp<HungerComponent>(target);
RemComp<ThirstComponent>(target);
- RemComp<ReproductiveComponent>(target);
+ RemComp<ReproductiveComponent>(target);
RemComp<ReproductivePartnerComponent>(target);
+ RemComp<LegsParalyzedComponent>(target);
//funny voice
var accentType = "zombie";