+using Robust.Shared.GameStates;
+
namespace Content.Shared.Wall;
/// <summary>
/// This will only exempt anchored entities that intersect the wall-mount. Additionally, this exemption will apply
/// in a limited arc, providing basic functionality for directional wall mounts.
/// </remarks>
-[RegisterComponent]
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WallMountComponent : Component
{
/// <summary>
/// Range of angles for which the exemption applies. Bigger is more permissive.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- [DataField("arc")]
+ [DataField("arc"), AutoNetworkedField]
public Angle Arc = new(MathF.PI);
/// <summary>
/// The direction in which the exemption arc is facing, relative to the entity's rotation. Defaults to south.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- [DataField("direction")]
+ [DataField("direction"), AutoNetworkedField]
public Angle Direction = Angle.Zero;
}