using Content.Client.Parallax.Managers;
-using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar;
using Content.Shared.Parallax.Biomes;
using Robust.Client.Graphics;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallaxManager _manager = default!;
private readonly ParallaxSystem _parallax;
- private readonly SharedZLevelSystem _zlevel = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
ZIndex = ParallaxSystem.ParallaxZIndex;
IoCManager.InjectDependencies(this);
_parallax = _entManager.System<ParallaxSystem>();
- _zlevel = _entManager.System<SharedZLevelSystem>();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
- if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)) || _zlevel.MapBelow[(int)args.MapId] != null)
+ if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)))
return false;
return true;
-using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Gameplay;
-using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
base.FrameUpdate(e);
-
Viewport.Viewport.Eye = _eyeManager.CurrentEye;
// verify that the current eye is not "null". Fuck IEyeManager.
var ent = _playerMan.LocalPlayer?.ControlledEntity;
- if (_entMan.TryGetComponent(ent, out ZViewComponent? view))
- {
- Viewport.Viewport.LowerEyes = view.DownViewEnts.Select(x =>
- {
- var eye = _entMan.GetComponent<EyeComponent>(x);
- eye.Rotation = _eyeManager.CurrentEye.Rotation;
- eye.DrawFov = false; // We're z leveling, no FoV.
- return eye.Eye!;
- }).ToArray();
- }
if (_eyeManager.CurrentEye.Position != default || ent == null)
return;
_entMan.TryGetComponent(ent, out EyeComponent? eye);
-
if (eye?.Eye == _eyeManager.CurrentEye
&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
using System;
using System.Collections.Generic;
-using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
// Internal viewport creation is deferred.
private IClydeViewport? _viewport;
- private List<IClydeViewport> _lowerPorts = new();
private IEye? _eye;
- private IEye[] _lowerEyes = new IEye[] {};
private Vector2i _viewportSize;
private int _curRenderScale;
private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
}
}
- public IEye[] LowerEyes
- {
- get => _lowerEyes;
- set
- {
- var old = value;
- _lowerEyes = value;
- if (old.Length != value.Length)
- {
- InvalidateViewport();
- Logger.Debug("Eyes updated..");
- }
-
-
- foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
- {
- port.Eye = eye;
- }
- }
- }
-
/// <summary>
/// The size, in unscaled pixels, of the internal viewport.
/// </summary>
_viewport!.Render();
- foreach (var viewport in _lowerPorts)
- {
- viewport.Render();
- }
-
if (_queuedScreenshots.Count != 0)
{
var callbacks = _queuedScreenshots.ToArray();
var drawBox = GetDrawBox();
var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
- foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
- {
- handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
- }
handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
}
{
Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
});
- _viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
-
- _lowerPorts.Clear();
- for (var i = 0; i < _lowerEyes.Length; i++)
- {
- _lowerPorts.Add(_clyde.CreateViewport(
- ViewportSize * renderScale,
- new TextureSampleParameters
- {
- Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
- }));
- _lowerPorts[i].RenderScale = (renderScale, renderScale);
- _lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
-
- _lowerPorts[i].Eye = _lowerEyes[i];
- _lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
- }
_viewport.RenderScale = (renderScale, renderScale);
{
_viewport?.Dispose();
_viewport = null;
- foreach (var port in _lowerPorts)
- {
- port.Dispose();
- }
- _lowerPorts = new();
}
public MapCoordinates ScreenToMap(Vector2 coords)
private void EnsureViewportCreated()
{
- if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
+ if (_viewport == null)
{
RegenerateViewport();
}
+++ /dev/null
-using Content.Shared._Afterlight.ThirdDimension;
-using Robust.Shared.Map;
-
-namespace Content.Client.zlevels;
-
-public sealed class ZViewSystem : SharedZViewSystem
-{
- public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
- {
- throw new NotImplementedException();
- }
-
- public override bool CanSetup(EntityUid source)
- {
- return false;
- }
-}
+++ /dev/null
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
-
-namespace Content.Server._Afterlight.ThirdDimension;
-
-/// <summary>
-/// This is used for ladders and traversing them.
-/// </summary>
-[RegisterComponent]
-public sealed class LadderComponent : Component
-{
- [DataField("primary")]
- public bool Primary = false;
-
- [DataField("otherHalf")]
- public EntityUid? OtherHalf = EntityUid.Invalid;
-
- [DataField("otherHalfProto", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string OtherHalfProto = "LadderLower";
-}
+++ /dev/null
-using Content.Shared._Afterlight.ThirdDimension;
-using Content.Shared.Interaction;
-using Robust.Server.GameObjects;
-using Robust.Shared.Map;
-
-namespace Content.Server._Afterlight.ThirdDimension;
-
-/// <summary>
-/// This handles...
-/// </summary>
-public sealed class LadderSystem : EntitySystem
-{
- [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
-
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<LadderComponent, InteractHandEvent>(OnInteractHand);
- }
-
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<LadderComponent, TransformComponent>();
-
- while (query.MoveNext(out _, out var ladder, out var xform))
- {
- if (!ladder.Primary || Deleted(ladder.OtherHalf))
- return;
-
- // Track it, it "hangs" from above.
- _transform.SetWorldPosition(ladder.OtherHalf.Value, _transform.GetWorldPosition(xform));
- }
- }
-
- private void OnInteractHand(EntityUid uid, LadderComponent component, InteractHandEvent args)
- {
- EnsureOpposing(uid, component);
- _zLevel.TryTraverse(!component.Primary, args.User);
- }
-
- private void EnsureOpposing(EntityUid uid, LadderComponent ladder)
- {
- if (!ladder.Primary || !Deleted(ladder.OtherHalf))
- return;
-
- var parentXform = Transform(uid);
- var maybeBelow = _zLevel.MapBelow[(int) parentXform.MapID];
-
- if (maybeBelow is not {} below)
- return;
-
- var newCoords = new MapCoordinates(_transform.GetWorldPosition(parentXform), below);
- ladder.OtherHalf = Spawn(ladder.OtherHalfProto, newCoords);
- }
-}
+++ /dev/null
-using Content.Shared._Afterlight.ThirdDimension;
-using Robust.Server.GameObjects;
-using Robust.Server.Player;
-using Robust.Shared.Map;
-using Robust.Shared.Network;
-
-namespace Content.Server._Afterlight.ThirdDimension;
-
-public sealed class ZViewSystem : SharedZViewSystem
-{
- [Dependency] private readonly ViewSubscriberSystem _view = default!;
- [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
- [Dependency] private readonly IServerNetManager _serverNet = default!;
-
- public override void Initialize()
- {
- base.Initialize();
- _serverNet.Connected += (sender, args) => _zLevel.UpdateMapList();
- }
-
- public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
- {
- var ent = Spawn(null, loc);
- EnsureComp<EyeComponent>(ent);
- var actor = Comp<ActorComponent>(source);
- _view.AddViewSubscriber(ent, actor.PlayerSession);
- return ent;
- }
-
- public override bool CanSetup(EntityUid source)
- {
- return TryComp<ActorComponent>(source, out var actor) && actor.PlayerSession.AttachedEntity == source;
- }
-}
+++ /dev/null
-using System.Linq;
-using Content.Shared.Administration;
-using Content.Shared.Administration.Managers;
-using Content.Shared.Damage;
-using Content.Shared.Damage.Prototypes;
-using Content.Shared.FixedPoint;
-using Content.Shared.Ghost;
-using Content.Shared.Gravity;
-using Content.Shared.Movement.Components;
-using Robust.Shared.Console;
-using Robust.Shared.Map;
-using Robust.Shared.Map.Components;
-using Robust.Shared.Network;
-using Robust.Shared.Physics.Components;
-using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization;
-
-namespace Content.Shared._Afterlight.ThirdDimension;
-
-/// <summary>
-/// This handles Z levels. I'm sorry to everyone who has to witness this.
-/// </summary>
-public sealed class SharedZLevelSystem : EntitySystem
-{
- [Dependency] private readonly SharedTransformSystem _xformSystem = default!;
- [Dependency] private readonly DamageableSystem _damageableSystem = default!;
- [Dependency] private readonly SharedGravitySystem _gravity = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly IMapManager _map = default!;
- [Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly IConsoleHost _conHost = default!;
- [Dependency] private readonly ISharedAdminManager _admin = default!;
-
- [ViewVariables]
- private List<MapId?> _mapAbove = new();
- [ViewVariables]
- private List<MapId?> _mapBelow = new();
-
- public IReadOnlyList<MapId?> MapAbove => _mapAbove;
- public IReadOnlyList<MapId?> MapBelow => _mapBelow;
-
- private bool DontDrop = false; //HACK: oh god
-
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
- SubscribeNetworkEvent<MapListChangedEvent>(OnMapListChanged);
- if (_net.IsServer)
- {
- SubscribeLocalEvent<MoveEvent>(OnMove); // Sloth forgive me.
- _conHost.RegisterCommand("ztool", ZTool);
- }
- }
-
- private void OnMove(ref MoveEvent ev)
- {
- if (DontDrop || _mapBelow[(int) ev.Component.MapID] == null || HasComp<MapGridComponent>(ev.Sender) || _gravity.IsWeightless(ev.Sender) || HasComp<SharedGhostComponent>(ev.Sender) || !HasComp<PhysicsComponent>(ev.Sender))
- return; // get out!
-
- var mapEid = _map.GetMapEntityId(ev.Component.MapID);
-
- if (ev.Component.Coordinates.EntityId != mapEid)
- return; // Can't fall through the map if we're not on it!
-
- if (TryComp<MapGridComponent>(mapEid, out var grid))
- {
- if (grid.TryGetTileRef(_xformSystem.GetWorldPosition(ev.Component), out var tile) && !tile.Tile.IsEmpty)
- {
- return; // Can't fall through grids.
- }
- }
-
- var phys = Comp<PhysicsComponent>(ev.Sender);
- if (phys.Momentum.Length < 0.2 || HasComp<InputMoverComponent>(ev.Sender) || HasComp<MobMoverComponent>(ev.Sender))
- {
- TryTraverse(false, ev.Sender);
- // THWACK
- _damageableSystem.TryChangeDamage(ev.Sender,
- new DamageSpecifier(_prototype.Index<DamageTypePrototype>("Blunt"), FixedPoint2.New(69)));
- }
- }
-
- [AnyCommand]
- private void ZTool(IConsoleShell shell, string argstr, string[] args)
- {
- if (shell.Player?.AttachedEntity is not {} ent)
- return;
-
- if (!_admin.IsAdmin(ent))
- {
- shell.WriteLine("This code may be bad but it's not gonna let you break things.");
- return;
- }
-
- switch (args[0].ToLowerInvariant())
- {
- case "above":
- {
- var xform = Transform(ent);
- var map = MapAbove[(int) xform.MapID];
- shell.WriteLine($"The map above you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
- break;
- }
- case "below":
- {
- var xform = Transform(ent);
- var map = MapBelow[(int) xform.MapID];
- shell.WriteLine($"The map below you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
- break;
- }
- case "link":
- {
- var dir = args[2].ToLowerInvariant();
- var baseMap = new MapId(int.Parse(args[1]));
- var linkedMap = new MapId(int.Parse(args[3]));
-
- if (dir != "above" && dir != "below")
- return;
-
- if (dir != "above")
- {
- LinkMaps(baseMap, linkedMap);
- }
- else
- {
- LinkMaps(linkedMap, baseMap);
- }
-
- break;
- }
- case "traverse":
- {
- var dir = args[1].ToLowerInvariant();
-
- if (dir != "above" && dir != "below")
- return;
-
- TryTraverse(dir == "above", ent);
-
- break;
- }
- }
- }
-
- public int AllMapsBelow(MapId map, ref MapId[] maps)
- {
- var curr = map;
- var idx = 0;
-
- while (MapBelow[(int)curr] is { } below && idx < maps.Length)
- {
- maps[idx++] = below;
- curr = below;
- }
-
- return idx;
- }
-
- public bool TryTraverse(bool direction, EntityUid traverser, TransformComponent? xform = default!)
- {
- if (!Resolve(traverser, ref xform))
- return false;
-
- var worldPosition = _xformSystem.GetWorldPosition(xform);
- MapId? newMap;
- if (direction) // Going up!
- {
- newMap = MapAbove[(int)xform.MapID];
- }
- else
- {
- newMap = MapBelow[(int)xform.MapID];
- }
- Logger.Debug($"Traversing to {newMap}..");
-
- if (newMap is null)
- return false;
-
- var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(worldPosition, newMap.Value));
- DontDrop = true;
- _xformSystem.SetCoordinates(traverser, coords);
- DontDrop = false;
-
- return true;
- }
-
- public void LinkMaps(MapId below, MapId above)
- {
- _mapBelow[(int)above] = below;
- _mapAbove[(int)below] = above;
- UpdateMapList();
- }
-
- private void OnMapListChanged(MapListChangedEvent ev)
- {
- if (!_net.IsClient)
- return;
-
- //yoink
- _mapAbove = ev.MapAbove.ToList();
- _mapBelow = ev.MapBelow.ToList();
- }
-
- private void OnMapChanged(MapChangedEvent ev)
- {
- if (!ev.Created)
- return;
-
- while ((int) ev.Map + 1 > _mapAbove.Count)
- {
- // Resize time.
- _mapAbove.Add(null);
- _mapBelow.Add(null);
- }
- UpdateMapList();
- }
-
- public void UpdateMapList()
- {
- if (!_net.IsServer)
- return;
-
- RaiseNetworkEvent(new MapListChangedEvent(_mapAbove.ToArray(), _mapBelow.ToArray()));
- }
-
- [Serializable, NetSerializable]
- public sealed class MapListChangedEvent : EntityEventArgs
- {
- public MapId?[] MapAbove;
- public MapId?[] MapBelow;
-
- public MapListChangedEvent(MapId?[] mapAbove, MapId?[] mapBelow)
- {
- MapAbove = mapAbove;
- MapBelow = mapBelow;
- }
- }
-}
+++ /dev/null
-using Robust.Shared.GameStates;
-using Robust.Shared.Serialization;
-
-namespace Content.Shared._Afterlight.ThirdDimension;
-
-/// <summary>
-/// This is used for...
-/// </summary>
-[RegisterComponent, NetworkedComponent]
-public sealed class ZViewComponent : Component
-{
- [ViewVariables]
- public List<EntityUid> DownViewEnts = new();
-}
-
-[Serializable, NetSerializable]
-public sealed class ZViewComponentState : ComponentState
-{
- public List<EntityUid> DownViewEnts;
-
- public ZViewComponentState(List<EntityUid> downViewEnts)
- {
- DownViewEnts = downViewEnts;
- }
-}
+++ /dev/null
-using System.Linq;
-using Content.Shared.Body.Components;
-using Robust.Shared.GameStates;
-using Robust.Shared.Map;
-using Robust.Shared.Network;
-using Robust.Shared.Players;
-
-namespace Content.Shared._Afterlight.ThirdDimension;
-
-/// <summary>
-/// This handles view between z levels
-/// </summary>
-public abstract class SharedZViewSystem : EntitySystem
-{
- [Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly IMapManager _map = default!;
- [Dependency] private readonly ISharedPlayerManager _player = default!;
- [Dependency] private readonly SharedTransformSystem _xformSystem = default!;
- [Dependency] private readonly SharedZLevelSystem _zLevel = default!;
-
- private const int ViewDepth = 3;
-
- public override void Initialize()
- {
- SubscribeLocalEvent<ZViewComponent, ComponentHandleState>(ZViewComponentHandleState);
- SubscribeLocalEvent<ZViewComponent, ComponentGetState>(ZViewComponentGetState);
-
- }
-
- private void ZViewComponentGetState(EntityUid uid, ZViewComponent component, ref ComponentGetState args)
- {
- args.State = new ZViewComponentState(component.DownViewEnts);
- }
-
- private void ZViewComponentHandleState(EntityUid uid, ZViewComponent component, ref ComponentHandleState args)
- {
- if (args.Current is not ZViewComponentState state)
- return;
-
- component.DownViewEnts = state.DownViewEnts;
- }
-
- public override void Update(float frameTime)
- {
- if (_net.IsServer)
- FrameUpdate(frameTime);
- }
-
- /// <inheritdoc/>
- public override void FrameUpdate(float frameTime)
- {
- var query = EntityQueryEnumerator<SharedEyeComponent>();
- var toUpdate = new List<EntityUid>();
- while (query.MoveNext(out var uid, out _))
- {
- var view = EnsureComp<ZViewComponent>(uid);
- var xform = Transform(uid);
- var maps = new MapId[ViewDepth];
- var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
- if (amt == 0)
- continue;
-
- var currPos = _xformSystem.GetWorldPosition(xform);
-
- if (view.DownViewEnts.Count != amt)
- {
- if (_net.IsClient || !CanSetup(uid))
- continue;
- toUpdate.Add(uid);
- Logger.Debug("Queued Z view update.");
- continue;
- }
-
- foreach (var (ent, map) in view.DownViewEnts.Zip(maps))
- {
- if (map == MapId.Nullspace)
- continue;
-
- var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(currPos, map));
- _xformSystem.SetCoordinates(ent, coords);
- }
- }
-
- foreach (var uid in toUpdate)
- {
- Logger.Debug("Did z view update.");
- var view = EnsureComp<ZViewComponent>(uid);
- var xform = Transform(uid);
- foreach (var e in view.DownViewEnts)
- {
- QueueDel(e);
- }
- view.DownViewEnts.Clear();
- var maps = new MapId[ViewDepth];
- var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
- if (amt == 0)
- continue;
- var currPos = _xformSystem.GetWorldPosition(xform);
- foreach (var map in maps)
- {
- if (map == MapId.Nullspace)
- continue;
- view.DownViewEnts.Add(SpawnViewEnt(uid, new MapCoordinates(currPos, map)));
- }
-
- Dirty(view);
- }
- }
-
- public abstract EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc);
- public abstract bool CanSetup(EntityUid source);
-
-}
+++ /dev/null
-- type: entity
- id: BaseLadder
- parent: BaseStructure
- abstract: true
- placement:
- mode: SnapgridCenter
- components:
- - type: Ladder
- - type: Sprite
- netsync: false
- sprite: Structures/ladder.rsi
- - type: Transform
- noRot: true
- - type: InteractionOutline
-
-- type: entity
- id: Ladder
- parent: BaseLadder
- name: ladder
- description: This doesn't look very safe.
- components:
- - type: Ladder
- primary: true
- - type: Sprite
- sprite: Structures/ladder.rsi
- state: top
-
-- type: entity
- id: LadderLower
- parent: BaseLadder
- name: ladder
- description: This doesn't look very safe.
- noSpawn: true
- components:
- - type: Ladder
- primary: false
- - type: Sprite
- sprite: Structures/ladder.rsi
- state: bottom
+++ /dev/null
-{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
- "size": {
- "x": 32,
- "y": 32
- },
- "states":
- [
- {
- "name": "bottom"
- },
- {
- "name": "icon"
- },
- {
- "name": "middle"
- },
- {
- "name": "top"
- }
- ]
-}
+++ /dev/null
-{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
- "size": {
- "x": 32,
- "y": 32
- },
- "states":
- [
- {
- "name": "bottom"
- },
- {
- "name": "icon",
- },
- {
- "name": "middle",
- },
- {
- "name": "top"
- }
- ]
-}