using System.Linq;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
+using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Storage.Components;
+using Content.Shared.Verbs;
using Robust.Shared.Containers;
+using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
SubscribeLocalEvent<BinComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
SubscribeLocalEvent<BinComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<BinComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
+ SubscribeLocalEvent<BinComponent, GetVerbsEvent<AlternativeVerb>>(OnAltInteractHand);
+ SubscribeLocalEvent<BinComponent, ExaminedEvent>(OnExamined);
+ }
+
+ private void OnExamined(EntityUid uid, BinComponent component, ExaminedEvent args)
+ {
+ args.PushText(Loc.GetString("bin-component-on-examine-text", ("count", component.Items.Count)));
}
private void OnStartup(EntityUid uid, BinComponent component, ComponentStartup args)
args.Handled = true;
}
+ /// <summary>
+ /// Alt interact acts the same as interacting with your hands normally, but allows fallback interaction if the item
+ /// has priority. E.g. a water cup on a water cooler fills itself on a normal click,
+ /// but you can use alternative interactions to restock the cup bin
+ /// </summary>
+ private void OnAltInteractHand(EntityUid uid, BinComponent component, GetVerbsEvent<AlternativeVerb> args)
+ {
+ if (args.Using != null)
+ {
+ var canReach = args.CanAccess && args.CanInteract;
+ InsertIntoBin(args.User, args.Target, (EntityUid) args.Using, component, false, canReach);
+ }
+ }
+
private void OnAfterInteractUsing(EntityUid uid, BinComponent component, AfterInteractUsingEvent args)
{
- if (args.Handled || !args.CanReach)
+ InsertIntoBin(args.User, uid, args.Used, component, args.Handled, args.CanReach);
+ args.Handled = true;
+ }
+
+ private void InsertIntoBin(EntityUid user, EntityUid target, EntityUid itemInHand, BinComponent component, bool handled, bool canReach)
+ {
+ if (handled || !canReach)
return;
if (!_timing.IsFirstTimePredicted)
return;
- if (!TryInsertIntoBin(uid, args.Used, component))
+ if (!TryInsertIntoBin(target, itemInHand, component))
return;
- _admin.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):player} inserted {ToPrettyString(args.User)} into bin {ToPrettyString(uid)}.");
- args.Handled = true;
+ _admin.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(target):player} inserted {ToPrettyString(user)} into bin {ToPrettyString(target)}.");
}
/// <summary>