* Make IdentityBlocker include outerclothing
* Modify Correct Bit
* Fix mask/eye cobo
public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
// i.e. masks, helmets, or glasses.
- public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES;
+ public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES | SlotFlags.OUTERCLOTHING;
// cumulative coverage from each relayed slot
public IdentityBlockerCoverage TotalCoverage = IdentityBlockerCoverage.NONE;