-using Content.Shared.Movement.Pulling.Components;
+using Content.Shared.ActionBlocker;
+using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
{
[Dependency] private readonly IEntityManager _entManager = default!;
private PullingSystem _pulling = default!;
+ private ActionBlockerSystem _actionBlocker = default!;
private EntityQuery<PullableComponent> _pullableQuery;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
+ _actionBlocker = sysManager.GetEntitySystem<ActionBlockerSystem>();
_pulling = sysManager.GetEntitySystem<PullingSystem>();
_pullableQuery = _entManager.GetEntityQuery<PullableComponent>();
}
base.Startup(blackboard);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- _pulling.TryStopPull(owner, _pullableQuery.GetComponent(owner), owner);
+ if (_actionBlocker.CanInteract(owner, owner)) //prevents handcuffed monkeys from pulling etc.
+ _pulling.TryStopPull(owner, _pullableQuery.GetComponent(owner), owner);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
-using Content.Server.Buckle.Systems;
+using Content.Server.Buckle.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat;
{
base.Startup(blackboard);
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- _buckle.Unbuckle(owner, null);
+ _buckle.TryUnbuckle(owner, owner, false);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
if (cancelled || user != ent.Owner)
return;
- if (!TryComp<HandsComponent>(ent, out var hands) || ent.Comp.CuffedHandCount != hands.Count)
+ if (!TryComp<HandsComponent>(ent, out var hands) || ent.Comp.CuffedHandCount < hands.Count)
return;
cancelled = true;