_inputManager.ViewportKeyEvent(this, args);
}
- protected override void Draw(IRenderHandle handle)
+ protected override void Draw(DrawingHandleScreen handle)
{
EnsureViewportCreated();
var drawBox = GetDrawBox();
var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
- handle.DrawingHandleScreen.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
+ handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
}