* update hitbox for kitchen knife and butcher's cleaver
* update hitbox for the 4 glass type shivs
* update hitbox for the medical shiv
* Update the hitbox for the plastic knife
* review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
- Plastic
- Trash
- Knife
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeAabb
+ bounds: "-0.1,-0.375,0.1,0.375"
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
+
- type: entity
parent: UtensilBase
state: shiv
- type: Item
heldPrefix: shiv
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeAabb
+ bounds: "-0.375,-0.15,0.35,0.12"
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
+
- type: entity
name: advanced scalpel
guides:
- Chef
- FoodRecipes
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ vertices:
+ - -0.475,-0.225
+ - -0.225,-0.475
+ - 0.525,0.275
+ - 0.275,0.525
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
name: butcher's cleaver
guides:
- Chef
- FoodRecipes
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ vertices:
+ - -0.58,-0.12
+ - -0.34,-0.55
+ - 0.6,-0.075
+ - 0.375,0.375
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
name: combat knife
fixtures:
fix1:
shape: !type:PolygonShape
- radius: 0.01
vertices:
- -0.4,-0.2
- -0.2,-0.4
sprite: Objects/Weapons/Melee/shiv.rsi
- type: DisarmMalus
malus: 0.225
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ vertices:
+ - -0.365,-0.265
+ - 0.077,-0.45
+ - 0.364,0.323
+ - -0.0735,0.49
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
name: reinforced shiv