/// <summary>
/// Component responsible for simple tool interactions.
-/// Using a tool with the correct quality on an entity with this component will start a doAfter and raise events.
+/// Using a tool with the correct quality on an entity with this component will start a DoAfter and raise the <see cref="SimpleToolDoAfterEvent"/> other systems can subscribe to.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SimpleToolUsageSystem))]
public LocId BlockedMessage = "simple-tool-usage-blocked-message";
}
+/// <summary>
+/// Cancelable event that can be used to prevent tool interaction.
+/// </summary>
[ByRefEvent]
public record struct AttemptSimpleToolUseEvent(EntityUid User, bool Cancelled = false);
+/// <summary>
+/// Raised after the right tool is used on an entity with <see cref="SimpleToolUsageComponent"/>
+/// and the DoAfter has finished.
+/// </summary>
[Serializable, NetSerializable]
public sealed partial class SimpleToolDoAfterEvent : SimpleDoAfterEvent;
--- /dev/null
+using Content.Shared.Tools.Components;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+/// <summary>
+/// Triggers an entity with <see cref="SimpleToolUsageComponent"/> when the correct tool
+/// is used on it and the DoAfter has finished.
+/// The user is the player using the tool.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnSimpleToolUsageComponent : BaseTriggerOnXComponent;
--- /dev/null
+using Content.Shared.Tools.Components;
+using Content.Shared.Trigger.Components.Triggers;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class TriggerOnToolUseSystem : EntitySystem
+{
+ [Dependency] private readonly TriggerSystem _trigger = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<TriggerOnSimpleToolUsageComponent, SimpleToolDoAfterEvent>(OnToolUse);
+ }
+
+ private void OnToolUse(Entity<TriggerOnSimpleToolUsageComponent> ent, ref SimpleToolDoAfterEvent args)
+ {
+ _trigger.Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
+ }
+}
selectable-lock-verb-category-name = Add lock
-selectable-lock-verb-no-lock = No lock
-selectable-lock-verb-no-lock-popup = No lock has been added to {THE($target)}.
+
+selectable-lock-no-lock-verb = No lock
+selectable-lock-no-lock-popup = No lock has been added to {THE($target)}.
+
+selectable-lock-voice-verb = Voice Lock
+selectable-lock-voice-popup = A voice lock has been added to {THE($target)}.
+
+selectable-lock-tool-prying-verb = Tool Lock (Crowbar)
+selectable-lock-tool-prying-popup = A prying tool lock has been added to {THE($target)}.
+
+selectable-lock-tool-screwing-verb = Tool Lock (Screwdriver)
+selectable-lock-tool-screwing-popup = A screwing tool lock has been added to {THE($target)}.
+
+selectable-lock-tool-cutting-verb = Tool Lock (Wirecutter)
+selectable-lock-tool-cutting-popup = A cutting tool lock has been added to {THE($target)}.
-voice-trigger-lock-add-verb = Voice Lock
-voice-trigger-lock-add-verb-popup = A voice lock has been added to {THE($target)}.
-
voice-trigger-lock-verb-record = Record lock phrase
voice-trigger-lock-verb-message = Locking the item will disable features that reveal its true nature!
lockTime: 0
unlockTime: 0
- type: LockOnTrigger
+ keysIn: [ lock ]
- type: SelectableComponentAdder
selections: 1
+ verbCategoryName: selectable-lock-verb-category-name
entries:
- - verbName: selectable-lock-verb-no-lock
- popup: selectable-lock-verb-no-lock-popup
- priority: 0
- componentsToAdd: null
- - verbName: voice-trigger-lock-add-verb
- popup: voice-trigger-lock-add-verb-popup
+ - verbName: selectable-lock-tool-prying-verb
+ popup: selectable-lock-tool-prying-popup
+ priority: 4
+ componentsToAdd:
+ - type: TriggerOnSimpleToolUsage
+ keyOut: lock
+ - type: SimpleToolUsage
+ quality: Prying
+ doAfter: 1
+ - verbName: selectable-lock-tool-screwing-verb
+ popup: selectable-lock-tool-screwing-popup
+ priority: 3
+ componentsToAdd:
+ - type: TriggerOnSimpleToolUsage
+ keyOut: lock
+ - type: SimpleToolUsage
+ quality: Screwing
+ doAfter: 1
+ - verbName: selectable-lock-tool-cutting-verb
+ popup: selectable-lock-tool-cutting-popup
+ priority: 2
+ componentsToAdd:
+ - type: TriggerOnSimpleToolUsage
+ keyOut: lock
+ - type: SimpleToolUsage
+ quality: Cutting
+ doAfter: 1
+ # no anchoring since some objects might be anchorable
+ # no pulsing because it conflicts with the linking ability of the multitool
+ - verbName: selectable-lock-voice-verb
+ popup: selectable-lock-voice-popup
priority: 1
componentsToAdd:
- type: TriggerOnVoice
+ keyOut: lock
listenRange: 2 # more fun
startRecordingVerb: voice-trigger-lock-verb-record
recordingVerbMessage: voice-trigger-lock-verb-message
inspectInitializedLoc: voice-trigger-lock-on-examine
- type: ActiveListener
- type: VoiceTriggerLock
- verbCategoryName: selectable-lock-verb-category-name
+ - verbName: selectable-lock-no-lock-verb
+ popup: selectable-lock-no-lock-popup
+ priority: 0
+ componentsToAdd: null
+