prob: 0.5
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafeDisabler
name: disabler safe
components:
amount: 5
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafePistolMk58
name: mk58 safe
components:
amount: 8
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafeRifleLecter
name: lecter safe
components:
amount: 4
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafeSubMachineGunDrozd
name: drozd safe
components:
amount: 4
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafeShotgunEnforcer
name: enforcer safe
components:
amount: 4
- type: entity
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
id: GunSafeShotgunKammerer
name: kammerer safe
components:
- type: entity
id: GunSafeSubMachineGunWt550
suffix: Wt550
- parent: GunSafe
+ parent: [GunSafe, BaseRestrictedContraband]
name: wt550 safe
components:
- type: StorageFill
- WhitelistChameleon
- type: entity
- parent: [ClothingEyesBase, ShowSecurityIcons]
+ parent: [ClothingEyesBase, ShowSecurityIcons, BaseSecurityCommandContraband]
id: ClothingEyesGlassesSecurity
name: security glasses
description: Upgraded sunglasses that provide flash immunity and a security HUD.
sprite: Clothing/OuterClothing/Coats/pirate.rsi
- type: entity
- parent: [ClothingOuterArmorWarden, ClothingOuterStorageBase]
+ parent: [ClothingOuterArmorWarden, ClothingOuterStorageBase, BaseRestrictedContraband]
id: ClothingOuterCoatWarden
name: warden's armored jacket
description: A sturdy, utilitarian jacket designed to protect a warden from any brig-bound threats.
stealGroup: DoorRemote
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteCommand
name: command door remote
components:
- Command
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteSecurity
name: security door remote
components:
- Security
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseSecurityCommandContraband]
id: DoorRemoteArmory
name: armory door remote
components:
- Armory
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteService
name: service door remote
components:
- Service
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteResearch
name: research door remote
components:
- Research
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteCargo
name: cargo door remote
components:
- Cargo
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteMedical
name: medical door remote
components:
- Medical
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteEngineering
name: engineering door remote
components:
- Engineering
- type: entity
- parent: DoorRemoteDefault
+ parent: [DoorRemoteDefault, BaseCommandContraband]
id: DoorRemoteAll
name: super door remote
suffix: Admeme
- type: entity
name: pinpointer
id: PinpointerNuclear
- parent: PinpointerBase
+ parent: [ PinpointerBase, BaseCommandContraband ]
components:
- type: Pinpointer
component: NukeDisk
name: syndicate pinpointer
description: Produced specifically for nuclear operative missions, get that disk!
id: PinpointerSyndicateNuclear
- parent: PinpointerBase
+ parent: [ PinpointerBase, BaseSyndicateContraband ]
components:
- type: Sprite
layers:
id: MedalCase
name: medal case
description: Case with medals.
- parent: [ BaseStorageItem, BaseBagOpenClose ]
+ parent: [ BaseStorageItem, BaseBagOpenClose, BaseCommandContraband ]
components:
- type: Sprite
sprite: Objects/Storage/medalcase.rsi
- type: entity
name: captain's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampCaptain
suffix: DO NOT MAP
components:
- type: entity
name: chief engineer's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampCE
suffix: DO NOT MAP
components:
- type: entity
name: chief medical officer's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampCMO
suffix: DO NOT MAP
components:
- type: entity
name: head of personnel's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampHop
suffix: DO NOT MAP
components:
- type: entity
name: head of security's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampHos
suffix: DO NOT MAP
components:
- type: entity
name: quartermaster's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampQm
suffix: DO NOT MAP
components:
- type: entity
name: research director's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseCommandContraband]
id: RubberStampRd
suffix: DO NOT MAP
components:
- type: entity
name: warden's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseRestrictedContraband]
id: RubberStampWarden
suffix: DO NOT MAP
components:
- type: entity
name: detective's rubber stamp
- parent: RubberStampBase
+ parent: [RubberStampBase, BaseRestrictedContraband]
id: RubberStampDetective
suffix: DO NOT MAP
components:
#Empty security
- type: entity
id: JetpackSecurity
- parent: BaseJetpack
+ parent: [BaseJetpack, BaseRestrictedContraband]
name: security jetpack
suffix: Empty
components:
- type: entity
name: hot potato
description: Once activated, you can't drop this time bomb - hit someone else with it to save yourself! Don't burn your hands!
- parent: BaseItem
+ parent: [BaseItem, BaseSyndicateContraband]
id: HotPotato
components:
- type: Sprite
- type: entity
- parent: [BaseStructure, StructureWheeled]
+ parent: [BaseStructure, StructureWheeled, BaseMajorContraband]
id: NuclearBomb
name: nuclear fission explosive
description: You probably shouldn't stick around to see if this is armed.
shape:
!type:PhysShapeCircle
radius: 0.45
- density: 255
+ density: 255
mask:
- MachineMask
layer: